[Piglit] [PATCH] Test varying structs in GLSL ES 3.00.
Kenneth Graunke
kenneth at whitecape.org
Tue Jan 29 11:54:43 PST 2013
On 01/21/2013 03:01 PM, Paul Berry wrote:
> diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-arrays.shader_test b/tests/spec/glsl-es-3.00/execution/varying-struct-arrays.shader_test
Seems like a good "mean" test...I'd hate to debug it, but worth having.
I didn't review the details.
> diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-basic.shader_test b/tests/spec/glsl-es-3.00/execution/varying-struct-basic.shader_test
Kind of big for a "basic" test, but definitely seems worth having.
> diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c b/tests/spec/glsl-es-3.00/execution/varying-struct-centroid.c
This one looks fine.
> diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-copy-fs.shader_test b/tests/spec/glsl-es-3.00/execution/varying-struct-copy-fs.shader_test
> diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-copy-vs.shader_test b/tests/spec/glsl-es-3.00/execution/varying-struct-copy-vs.shader_test
Please, please, please split these into separate tests. Debugging
shaders that have 'subtests' with switch statements is generally a royal
pain. In particular, when I bring up a new hardware platform, I often
have to compare Gen X assembly to Gen X+1 assembly. The smaller the
shader, the easier that is.
The individual subtests look reasonable.
> diff --git a/tests/spec/glsl-es-3.00/execution/varying-struct-interpolation.shader_test b/tests/spec/glsl-es-3.00/execution/varying-struct-interpolation.shader_test
This test seems reasonable. It could be split, but it's simple enough
that I wouldn't object either way.
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