[Piglit] [PATCH 1/2 v2] arb_uniform_buffer_object: Reference all UBO members from the shader

Eric Anholt eric at anholt.net
Tue Jan 29 16:27:56 PST 2013

Ian Romanick <idr at freedesktop.org> writes:

> From: Ian Romanick <ian.d.romanick at intel.com>
> OpenGL ES 3.0 (and presumably other versions of OpenGL) requires that
> UBO members that are not accessed by the shader not be marked as
> active.  Previously these tests assumed that all members would be active
> regardless of use.
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59957

These two are

Reviewed-by: Eric Anholt <eric at anholt.net>
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