[Piglit] [PATCH 2/6] sso: new test GetProgramPipelineiv:
Ian Romanick
idr at freedesktop.org
Mon Jul 1 09:35:14 PDT 2013
On 05/25/2013 03:29 AM, Gregory Hainaut wrote:
> bind various stages (including geometry and tesselation
> to the pipeline and check the result with GetProgramPipelineiv. I take also the opportunity to use
> glCreateShaderProgramv. Note: I got an GL_INVALID_VALUE when glActiveShaderProgram is
> called with a program that isn't bound to any stage to the pipeline. For me there isn't such limitation in the spec
> but I could be wrong.
I've submitted a spec bug for this. I think there should be an error
there, but it's just missing from the spec. We can leave the test as-is
until the spec is updated.
> Spec quote:
> "An INVALID_VALUE error is generated if program is not the name of ei-
> ther a program or shader object.
> An INVALID_OPERATION error is generated if program is the name of a
> shader object."
>
> V4:
> * split new test in a separate commit
> * Merge the 2 vertex shaders with the help of the __VERSION__ macro
> * Properly set shader version with asprintf
> ---
> tests/all.tests | 5 +
> tests/spec/CMakeLists.txt | 1 +
> .../arb_separate_shader_objects/CMakeLists.gl.txt | 14 +
> .../arb_separate_shader_objects/CMakeLists.txt | 1 +
> .../GetProgramPipelineiv.c | 277 ++++++++++++++++++++
> 5 files changed, 298 insertions(+)
> create mode 100644 tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> create mode 100644 tests/spec/arb_separate_shader_objects/CMakeLists.txt
> create mode 100644 tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 0f80e0b..8047cd1 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1100,6 +1100,11 @@ add_concurrent_test(arb_occlusion_query, 'occlusion_query_meta_fragments')
> add_concurrent_test(arb_occlusion_query, 'occlusion_query_meta_no_fragments')
> add_concurrent_test(arb_occlusion_query, 'occlusion_query_order')
>
> +# Group ARB_separate_shader_objects
> +arb_separate_shader_objects = Group()
> +spec['ARB_separate_shader_objects'] = arb_separate_shader_objects
> +arb_separate_shader_objects['sso-GetProgramPipelineiv'] = concurrent_test('arb_separate_shader_object-GetProgramPipelineiv')
> +
> # Group ARB_sampler_objects
> arb_sampler_objects = Group()
> spec['ARB_sampler_objects'] = arb_sampler_objects
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index a1492cc..e98107b 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -16,6 +16,7 @@ add_subdirectory (arb_robustness)
> add_subdirectory (arb_sampler_objects)
> add_subdirectory (arb_seamless_cube_map)
> add_subdirectory (amd_seamless_cubemap_per_texture)
> +add_subdirectory (arb_separate_shader_objects)
> add_subdirectory (arb_shader_texture_lod/execution)
> add_subdirectory (arb_shader_objects)
> add_subdirectory (arb_sync)
> diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> new file mode 100644
> index 0000000..e651956
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> @@ -0,0 +1,14 @@
> +include_directories(
> + ${GLEXT_INCLUDE_DIR}
> + ${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> + piglitutil_${piglit_target_api}
> + ${OPENGL_gl_LIBRARY}
> + ${OPENGL_glu_LIBRARY}
> +)
> +
> +piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
> +piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c)
> +piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c)
> diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.txt
> new file mode 100644
> index 0000000..144a306
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c b/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c
> new file mode 100644
> index 0000000..8ce8b72
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/GetProgramPipelineiv.c
> @@ -0,0 +1,277 @@
> +/*
> + * Copyright © 2013 Gregory Hainaut <gregory.hainaut at gmail.com>
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 10;
> +
> + config.window_width = 32;
> + config.window_height = 32;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLboolean pass;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + /* UNREACHED */
> + return PIGLIT_FAIL;
> +}
> +
> +static GLint
> +stage2bitfield(GLint stage) {
> + switch(stage) {
> + case GL_VERTEX_SHADER: return GL_VERTEX_SHADER_BIT;
> + case GL_FRAGMENT_SHADER: return GL_FRAGMENT_SHADER_BIT;
> + case GL_GEOMETRY_SHADER: return GL_GEOMETRY_SHADER_BIT;
> + case GL_TESS_CONTROL_SHADER: return GL_TESS_CONTROL_SHADER_BIT;
> + case GL_TESS_EVALUATION_SHADER:return GL_TESS_EVALUATION_SHADER_BIT;
> + case GL_COMPUTE_SHADER: return GL_COMPUTE_SHADER_BIT;
> + default:return 0;
> + }
> + return 0;
> +}
> +
> +static void
> +check_stage(GLint pipe, GLint expected, GLint stage, GLboolean supported) {
> + GLint param = 0;
> + glGetProgramPipelineiv(pipe, stage, ¶m);
> +
> + if (!supported) {
> + pass &= piglit_check_gl_error(GL_INVALID_ENUM);
> + } else if (param != expected) {
> + fprintf(stderr, "Failed to get program of stage %s.\n", piglit_get_gl_enum_name(stage));
> + pass = GL_FALSE;
> + }
> +}
> +
> +static void
> +use_stage_and_check(GLint pipe, GLint program, GLint stage, GLboolean supported) {
> + printf("Attach program (%d) to stage (%s). Expected to be supported: %s\n", program,
> + piglit_get_gl_enum_name(stage), supported ? "yes" : "no");
> + glUseProgramStages(pipe, stage2bitfield(stage), program);
> + if (!supported) {
> + pass &= piglit_check_gl_error(GL_INVALID_VALUE);
> + } else {
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> + }
> +
> + check_stage(pipe, program, stage, supported);
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + GLint vs, fs, gs, tcs, tes;
> + GLint ver;
> + GLuint pipe = 0;
> + GLint param = 0;
> + char version[100];
> + const char *shader_source[2];
> +
> + const char *vs_source =
> + "#if __VERSION__ > 140\n"
> + "out gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + "};\n"
> + "\n"
> + "in vec4 position;\n"
> + "#endif\n"
> + "\n"
> + "void main()\n"
> + "{\n"
> + "#if __VERSION__ > 140\n"
> + " gl_Position = position;\n"
> + "#else\n"
> + " gl_Position = gl_Vertex;\n"
> + "#endif\n"
> + "}\n";
> + const char *fs_source =
> + "void main()\n"
> + "{\n"
> + " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
> + "}\n";
> + const char *gs_source =
> + "in gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + " float gl_PointSize;\n"
> + " float gl_ClipDistance[];\n"
> + "} gl_in[];\n"
> + "\n"
> + "out gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + " float gl_PointSize;\n"
> + " float gl_ClipDistance[];\n"
> + "};\n"
> + "\n"
> + "layout(triangles) in;\n"
> + "layout(triangle_strip, max_vertices = 3) out;\n"
> + "void main() {\n"
> + " for(int i = 0; i < gl_in.length(); i++) {\n"
> + " gl_Position = gl_in[i].gl_Position;\n"
> + " EmitVertex();\n"
> + " }\n"
> + " EndPrimitive();\n"
> + "}\n";
> + const char *tc_source =
> + "in gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + " float gl_PointSize;\n"
> + " float gl_ClipDistance[];\n"
> + "} gl_in[];\n"
> + "\n"
> + "out gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + " float gl_PointSize;\n"
> + " float gl_ClipDistance[];\n"
> + "} gl_out[];\n"
> + "\n"
> + "layout( vertices = 3 ) out;\n"
> + "void main( )\n"
> + "{\n"
> + " gl_out[ gl_InvocationID ].gl_Position = gl_in[ gl_InvocationID ].gl_Position;\n"
> + " gl_TessLevelOuter[0] = 1.0;\n"
> + " gl_TessLevelOuter[1] = 1.0;\n"
> + " gl_TessLevelOuter[2] = 1.0;\n"
> + " gl_TessLevelInner[0] = 1.0;\n"
> + " gl_TessLevelInner[1] = 1.0;\n"
> + "}\n";
> + const char *te_source =
> + "in gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + " float gl_PointSize;\n"
> + " float gl_ClipDistance[];\n"
> + "} gl_in[];\n"
> + "\n"
> + "out gl_PerVertex {\n"
> + " vec4 gl_Position;\n"
> + " float gl_PointSize;\n"
> + " float gl_ClipDistance[];\n"
> + "};\n"
> + "\n"
> + "layout( triangles, equal_spacing) in;\n"
> + " \n"
> + "void main( )\n"
> + "{\n"
> + " vec4 p0 = gl_in[0].gl_Position;\n"
> + " vec4 p1 = gl_in[1].gl_Position;\n"
> + " vec4 p2 = gl_in[2].gl_Position;\n"
> + " \n"
> + " vec3 p = gl_TessCoord.xyz;\n"
> + " \n"
> + " gl_Position = p0*p.x + p1*p.y + p2*p.z;\n"
> + "}\n";
> + GLboolean has_gs = piglit_get_gl_version() >= 32 || piglit_is_extension_supported("GL_ARB_geometry_shader4");
> + GLboolean has_tess = piglit_is_extension_supported("GL_ARB_tessellation_shader");
> +
> + piglit_require_gl_version(20);
> + piglit_require_extension("GL_ARB_separate_shader_objects");
> +
> + pass = GL_TRUE;
> +
> + if (piglit_get_gl_version() >= 43) {
> + ver = 430;
> + } else if(piglit_get_gl_version() >= 32) {
> + ver = 150;
> + } else {
> + ver = 120;
> + }
> + snprintf(version, 99, "#version %d\n\n#extension GL_ARB_separate_shader_objects : enable\n\n", ver);
> + version[99] = '\0';
> +
> + shader_source[0] = version;
> + if (piglit_get_gl_version() >= 40) {
> + shader_source[1] = tc_source;
> + tcs = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 2, shader_source);
> + pass &= piglit_link_check_status(tcs);
> +
> + shader_source[1] = te_source;
> + tes = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 2, shader_source);
> + pass &= piglit_link_check_status(tes);
> + } else {
> + tcs = 0;
> + tes = 0;
> + }
> +
> + if (piglit_get_gl_version() >= 32) {
> + shader_source[1] = gs_source;
> + gs = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 2, shader_source);
> + pass &= piglit_link_check_status(gs);
> + } else {
> + gs = 0;
> + }
> +
> + shader_source[1] = fs_source;
> + fs = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 2, shader_source);
> + pass &= piglit_link_check_status(fs);
> +
> + shader_source[1] = vs_source;
> + vs = glCreateShaderProgramv(GL_VERTEX_SHADER, 2, shader_source);
> + pass &= piglit_link_check_status(vs);
> +
> + glGenProgramPipelines(1, &pipe);
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> + glActiveShaderProgram(pipe, fs);
> + glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m);
> + if (param != fs) {
> + fprintf(stderr, "Failed to get Active Program.\n");
> + pass = GL_FALSE;
> + }
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> + use_stage_and_check(pipe, vs, GL_VERTEX_SHADER, GL_TRUE);
> + use_stage_and_check(pipe, fs, GL_FRAGMENT_SHADER, GL_TRUE);
> + use_stage_and_check(pipe, gs, GL_GEOMETRY_SHADER, has_gs);
> + use_stage_and_check(pipe, tes, GL_TESS_EVALUATION_SHADER, has_tess);
> + use_stage_and_check(pipe, tcs, GL_TESS_CONTROL_SHADER, has_tess);
> +
> + glActiveShaderProgram(pipe, vs);
> + glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, ¶m);
> + if (param != vs) {
> + fprintf(stderr, "Failed to get Active Program.\n");
> + pass = GL_FALSE;
> + }
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> +
> + glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
> + pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> + check_stage(pipe, 0, GL_VERTEX_SHADER, GL_TRUE);
> + check_stage(pipe, 0, GL_FRAGMENT_SHADER, GL_TRUE);
> + check_stage(pipe, 0, GL_GEOMETRY_SHADER, has_gs);
> + check_stage(pipe, 0, GL_TESS_EVALUATION_SHADER, has_tess);
> + check_stage(pipe, 0, GL_TESS_CONTROL_SHADER, has_tess);
> +
> +
> + piglit_present_results();
> +
> + if (pass)
> + piglit_report_result(PIGLIT_PASS);
> + else
> + piglit_report_result(PIGLIT_FAIL);
> +}
>
More information about the Piglit
mailing list