[Piglit] [PATCH 4/5] glsl-1.30: Relax GL version requirement on shader tests

Chris Forbes chrisf at ijw.co.nz
Mon Jul 15 03:15:40 PDT 2013


Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test             | 1 -
 tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test             | 1 -
 tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test       | 1 -
 tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test       | 1 -
 .../glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test  | 1 -
 tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test             | 1 -
 tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test             | 1 -
 tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test       | 1 -
 tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test       | 1 -
 9 files changed, 9 deletions(-)

diff --git a/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test b/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
index 3f26cde..940d826 100644
--- a/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
@@ -2,7 +2,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test b/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
index 7ed14ef..3c14c2f 100644
--- a/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
@@ -2,7 +2,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
index 3dbcfbe..f8fb86e 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
@@ -3,7 +3,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
index 55605c9..eb34591 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
@@ -3,7 +3,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test b/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
index 35e2dc6..fa39569 100644
--- a/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
+++ b/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
@@ -12,7 +12,6 @@
 # bit patterns that would represent Inf or NaN as floats.
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test b/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
index 7c2b056..db5be4b 100644
--- a/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
@@ -2,7 +2,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test b/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
index bf5edbd..0f77ab1 100644
--- a/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
@@ -2,7 +2,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
index cd258e8..992f1b0 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
@@ -3,7 +3,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
index 6ced028..cc26136 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
@@ -3,7 +3,6 @@
 
 [require]
 GLSL >= 1.30
-GL >= 3.0
 
 [vertex shader]
 #version 130
-- 
1.8.3.2



More information about the Piglit mailing list