[Piglit] [PATCH 4/5] glsl-1.30: Relax GL version requirement on shader tests
Chris Forbes
chrisf at ijw.co.nz
Mon Jul 15 03:15:40 PDT 2013
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test | 1 -
tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test | 1 -
tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test | 1 -
tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test | 1 -
.../glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test | 1 -
tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test | 1 -
tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test | 1 -
tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test | 1 -
tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test | 1 -
9 files changed, 9 deletions(-)
diff --git a/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test b/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
index 3f26cde..940d826 100644
--- a/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-decrement-uint.shader_test
@@ -2,7 +2,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test b/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
index 7ed14ef..3c14c2f 100644
--- a/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-increment-uint.shader_test
@@ -2,7 +2,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
index 3dbcfbe..f8fb86e 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-const-uvec4.shader_test
@@ -3,7 +3,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test b/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
index 55605c9..eb34591 100644
--- a/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/fs-multiply-uvec4-const.shader_test
@@ -3,7 +3,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test b/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
index 35e2dc6..fa39569 100644
--- a/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
+++ b/tests/spec/glsl-1.30/execution/interpolation/fs-uint-interpolation.shader_test
@@ -12,7 +12,6 @@
# bit patterns that would represent Inf or NaN as floats.
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test b/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
index 7c2b056..db5be4b 100644
--- a/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-decrement-uint.shader_test
@@ -2,7 +2,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test b/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
index bf5edbd..0f77ab1 100644
--- a/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-increment-uint.shader_test
@@ -2,7 +2,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
index cd258e8..992f1b0 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-const-uvec4.shader_test
@@ -3,7 +3,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test b/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
index 6ced028..cc26136 100644
--- a/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-multiply-uvec4-const.shader_test
@@ -3,7 +3,6 @@
[require]
GLSL >= 1.30
-GL >= 3.0
[vertex shader]
#version 130
--
1.8.3.2
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