[Piglit] [PATCH 2/3] Add test to verify the accuracy of multisample scaled blit using a shader program
Marek Olšák
maraeo at gmail.com
Tue Jul 16 05:15:04 PDT 2013
Hi Anuj,
You forgot to add this test to all.tests.
Marek
On Wed, Jun 5, 2013 at 3:17 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> This test verifies the accuracy of scaled blitting on Intel's i965
> drivers by comparing the output images by:
> 1. multisample buffer to single sample buffer scaled blit using extension
> EXT_multisample_framebuffer_blit_scaled extension.
> 2. multisample buffer to single sample buffer scaled blit implemented
> using glsl shader program.
>
> Note: This test is specific to Intel's implementation of extension
> EXT_multisample_framebuffer_blit_scaled and don't produce expected
> results on other hardware. So, this might not land in upstream piglit.
> Test passes with all of the scaling factors between 0.1 to 2.5 on
> Intel's i965 drivers. Patches for scaled blitting support on i965 are
> out for review on mesa-dev mailing list.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> .../ext_framebuffer_multisample/CMakeLists.gl.txt | 1 +
> .../blit-scaled-glsl.cpp | 294 +++++++++++++++++++++
> 2 files changed, 295 insertions(+)
> create mode 100644 tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
>
> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> index 1542b92..b1f837e 100644
> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> @@ -23,6 +23,7 @@ piglit_add_executable (ext_framebuffer_multisample-alpha-to-one-single-sample-bu
> draw-buffers-common.cpp alpha-to-one-single-sample-buffer.cpp)
> piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp bitmap.cpp)
> piglit_add_executable (ext_framebuffer_multisample-blit-flipped common.cpp blit-flipped.cpp)
> +piglit_add_executable (ext_framebuffer_multisample-blit-scaled-glsl common.cpp blit-scaled-glsl.cpp)
> piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-samples common.cpp blit-mismatched-samples.cpp)
> piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes common.cpp blit-mismatched-sizes.cpp)
> piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-formats common.cpp blit-mismatched-formats.cpp)
> diff --git a/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp b/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
> new file mode 100644
> index 0000000..b8094ca
> --- /dev/null
> +++ b/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
> @@ -0,0 +1,294 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** \file blit-scaled-glsl.cpp
> + *
> + * This test verifies the accuracy of scaled blitting from a multisampled
> + * buffer to a single-sampled buffer by comparing the output from following
> + * rendering scenarios:
> + * 1. multisample buffer to single sample buffer scaled blit using extension
> + * EXT_multisample_framebuffer_blit_scaled extension.
> + * 2. multisample buffer to single sample buffer scaled blit implemented
> + * using glsl shader program.
> + */
> +
> +#include "common.h"
> +
> +const int pattern_width = 258; const int pattern_height = 258;
> +const float w = pattern_width / 2; const float h = pattern_height / 2;
> +int srcX0 = 0;
> +int srcY0 = 0;
> +int dstX0 = 0;
> +int dstY0 = 0;
> +
> +int num_samples;
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 10;
> +
> + config.window_width = pattern_width*2;
> + config.window_height = pattern_height;
> + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static Fbo multisampled_fbo, singlesampled_fbo;
> +GLuint prog, vao, vertex_buf;
> +static TestPattern *test_pattern;
> +static Test *test = NULL;
> +
> +static void
> +print_usage_and_exit(char *prog_name)
> +{
> + printf("Usage: %s <num_samples>\n", prog_name);
> + piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +void
> +compile_ms_scaled_blit_shader(void)
> +{
> + static const char *vert =
> + "#version 130\n"
> + "uniform mat4 proj;\n"
> + "in vec2 pos;\n"
> + "in vec2 texCoord;\n"
> + "out vec2 textureCoord;\n"
> + "void main()\n"
> + "{\n"
> + " gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
> + " textureCoord = texCoord;\n"
> + "}\n";
> + /* Bilinear filtering of samples. */
> + static const char *frag =
> + "#version 130\n"
> + "#extension GL_ARB_texture_multisample : require\n"
> + "in vec2 textureCoord;\n"
> + "uniform sampler2DMS msTex;\n"
> + "uniform int samples;\n"
> + "out vec4 out_color;\n"
> + "void main()\n"
> + "{\n"
> + " vec4 s_0, s_1, s_2, s_3;\n"
> + " float x_f = fract(textureCoord.x);\n"
> + " float y_f = fract(textureCoord.y);\n"
> + " if (samples == 4) {\n"
> + " s_0 = texelFetch(msTex, ivec2(textureCoord), 0);\n"
> + " s_1 = texelFetch(msTex, ivec2(textureCoord), 1);\n"
> + " s_2 = texelFetch(msTex, ivec2(textureCoord), 2);\n"
> + " s_3 = texelFetch(msTex, ivec2(textureCoord), 3);\n"
> + " } else {\n"
> + " s_0 = texelFetch(msTex, ivec2(textureCoord), 4);\n"
> + " s_0 = s_0 + texelFetch(msTex, ivec2(textureCoord), 5);\n"
> + " s_0 = s_0 / 2.0;\n"
> + " s_1 = texelFetch(msTex, ivec2(textureCoord), 2);\n"
> + " s_1 = s_1 + texelFetch(msTex, ivec2(textureCoord), 6);\n"
> + " s_1 = s_1 / 2.0;\n"
> + " s_2 = texelFetch(msTex, ivec2(textureCoord), 0);\n"
> + " s_2 = s_2 + texelFetch(msTex, ivec2(textureCoord), 7);\n"
> + " s_2 = s_2 / 2.0;\n"
> + " s_3 = texelFetch(msTex, ivec2(textureCoord), 1);\n"
> + " s_3 = s_3 + texelFetch(msTex, ivec2(textureCoord), 3);\n"
> + " s_3 = s_3 / 2.0;\n"
> + " }\n"
> + " vec4 color_x1 = mix(s_0, s_1, fract(textureCoord.x));\n"
> + " vec4 color_x2 = mix(s_2, s_3, fract(textureCoord.x));\n"
> + " out_color = mix(color_x1, color_x2, fract(textureCoord.y));\n"
> + "}\n";
> + /* Compile program */
> + prog = glCreateProgram();
> + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
> + glAttachShader(prog, vs);
> + piglit_check_gl_error(GL_NO_ERROR);
> + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
> + glAttachShader(prog, fs);
> + glBindAttribLocation(prog, 0, "pos");
> + glBindAttribLocation(prog, 1, "texCoord");
> + glLinkProgram(prog);
> + if (!piglit_link_check_status(prog)) {
> + piglit_report_result(PIGLIT_FAIL);
> + }
> +
> + /* Set up vertex array object */
> + glGenVertexArrays(1, &vao);
> + glBindVertexArray(vao);
> +
> + /* Set up vertex input buffer */
> + glGenBuffers(1, &vertex_buf);
> + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
> + glEnableVertexAttribArray(0);
> + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
> + (void *) 0);
> + glEnableVertexAttribArray(1);
> + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
> + (void *) (2*sizeof(float)));
> +
> + /* Set up element input buffer to tesselate a quad into
> + * triangles
> + */
> + unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
> + GLuint element_buf;
> + glGenBuffers(1, &element_buf);
> + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
> + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
> + GL_STATIC_DRAW);
> +}
> +
> +void
> +do_multisample_scaled_blit(const Fbo *src_fbo, GLint samples)
> +{
> + const float proj[4][4] = {
> + { 1, 0, 0, 0 },
> + { 0, 1, 0, 0 },
> + { 0, 0, 1, 0 },
> + { 0, 0, 0, 1 }};
> +
> + float vertex_data[4][4] = {
> + { -1, -1, 0, 0 },
> + { -1, 1, 0, h },
> + { 1, 1, w, h },
> + { 1, -1, w, 0 }};
> +
> + glActiveTexture(GL_TEXTURE0);
> + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_fbo->color_tex);
> + glUseProgram(prog);
> + glBindVertexArray(vao);
> +
> + /* Set up uniforms */
> + glUseProgram(prog);
> + glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1, GL_TRUE, &proj[0][0]);
> + glUniform1i(glGetUniformLocation(prog, "msTex"), 0);
> + glUniform1i(glGetUniformLocation(prog, "samples"), samples);
> +
> + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
> + glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
> + GL_STREAM_DRAW);
> + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + if (argc != 2)
> + print_usage_and_exit(argv[0]);
> +
> + /* 1st arg: num_samples */
> + char *endptr = NULL;
> + num_samples = strtol(argv[1], &endptr, 0);
> + if (endptr != argv[1] + strlen(argv[1]))
> + print_usage_and_exit(argv[0]);
> +
> + piglit_require_gl_version(21);
> + piglit_require_extension("GL_ARB_vertex_array_object");
> + piglit_require_extension("GL_EXT_framebuffer_multisample_blit_scaled");
> +
> + /* Skip the test if num_samples > GL_MAX_SAMPLES */
> + GLint max_samples;
> + glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
> + if (num_samples == 0 || num_samples > max_samples)
> + piglit_report_result(PIGLIT_SKIP);
> +
> + singlesampled_fbo.setup(FboConfig(0,
> + 2 * pattern_width,
> + pattern_height));
> + FboConfig msConfig(num_samples, pattern_width, pattern_height);
> + msConfig.attach_texture = true;
> + multisampled_fbo.setup(msConfig);
> +
> + test_pattern = new Triangles();
> + test_pattern->compile();
> +
> + test = create_test(TEST_TYPE_COLOR, num_samples,
> + false /*small*/,
> + true /* combine_depth_stencil */,
> + pattern_width, pattern_height,
> + 16 /* supersample_factor */);
> +
> + compile_ms_scaled_blit_shader();
> + if (!piglit_check_gl_error(GL_NO_ERROR)) {
> + piglit_report_result(PIGLIT_FAIL);
> + }
> +}
> +
> +enum piglit_result
> +piglit_display()
> +{
> + GLfloat scale;
> + GLint samples;
> + bool pass = true, result = true;
> +
> + /* Draw the test pattern into the framebuffer with multisample
> + * texture attachment.
> + */
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
> + glGetIntegerv(GL_SAMPLES, &samples);
> + glViewport(0, 0, w, h);
> + glClear(GL_COLOR_BUFFER_BIT);
> + test_pattern->draw(TestPattern::no_projection);
> +
> + printf("Left: multisample scaled blit using extension.\n"
> + "Right: multisample scaled blit using shader program.\n");
> +
> + for(scale = 0.1; scale < 2.5f; scale += 0.1) {
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> + glClear(GL_COLOR_BUFFER_BIT);
> +
> + /* Do scaled resolve of multisampled_fbo to left half of
> + * singlesampled_fbo */
> +// printf("ms to ss scaled blit using extension.\n");
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);
> + glClear(GL_COLOR_BUFFER_BIT);
> + glEnable(GL_SCISSOR_TEST);
> + glScissor(0, 0, pattern_width, pattern_height);
> + glBlitFramebuffer(0, 0, w, h,
> + dstX0, dstY0, dstX0 + w * scale, dstY0 + h * scale,
> + GL_COLOR_BUFFER_BIT,
> + GL_SCALED_RESOLVE_FASTEST_EXT);
> + glDisable(GL_SCISSOR_TEST);
> + /* Use multisampled texture to draw in to right half of scaled
> + * single-sampled buffer using shader program.
> + */
> +// printf("ms to ss scaled blit using shader program.\n");
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);
> + glViewport(pattern_width + dstX0, dstY0, w * scale, h * scale);
> + do_multisample_scaled_blit(&multisampled_fbo, samples);
> +
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +// printf("ss non-scaled blit to window system framebuffer.\n");
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle);
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> + glBlitFramebuffer(0, 0, 2 * pattern_width, piglit_height,
> + 0, 0, 2 * pattern_width, piglit_height,
> + GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> + result = test->measure_accuracy();
> + pass = result && pass;
> + piglit_present_results();
> + printf("scaling_factor = %f, result = %s\n\n",
> + scale, result ? "pass" : "fail");
> + }
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.8.1.4
>
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