[Piglit] [PATCH 2/3] Add test to verify the accuracy of multisample scaled blit using a shader program

Marek Olšák maraeo at gmail.com
Tue Jul 16 07:24:46 PDT 2013


One more thing. What you say about the test and other drivers is true.
The specification allows implementations to do the scaled resolve
operation at a lower quality than the separate resolve and blit would
be, so even a separate resolve and blit would not be a good reference
image for this test.

Now I understand why you didn't add the test to all.tests. Sorry for the noise.

Marek

On Wed, Jun 5, 2013 at 3:17 AM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> This test verifies the accuracy of scaled blitting on Intel's i965
> drivers by comparing the output images by:
> 1. multisample buffer to single sample buffer scaled blit using extension
>    EXT_multisample_framebuffer_blit_scaled extension.
> 2. multisample buffer to single sample buffer scaled blit implemented
>    using glsl shader program.
>
> Note: This test is specific to Intel's implementation of extension
> EXT_multisample_framebuffer_blit_scaled and don't produce expected
> results on other hardware. So, this might not land in upstream piglit.
> Test passes with all of the scaling factors between 0.1 to 2.5 on
> Intel's i965 drivers. Patches for scaled blitting support on i965 are
> out for review on mesa-dev mailing list.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  .../ext_framebuffer_multisample/CMakeLists.gl.txt  |   1 +
>  .../blit-scaled-glsl.cpp                           | 294 +++++++++++++++++++++
>  2 files changed, 295 insertions(+)
>  create mode 100644 tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
>
> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> index 1542b92..b1f837e 100644
> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> @@ -23,6 +23,7 @@ piglit_add_executable (ext_framebuffer_multisample-alpha-to-one-single-sample-bu
>                        draw-buffers-common.cpp alpha-to-one-single-sample-buffer.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp bitmap.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-flipped common.cpp blit-flipped.cpp)
> +piglit_add_executable (ext_framebuffer_multisample-blit-scaled-glsl common.cpp blit-scaled-glsl.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-samples common.cpp blit-mismatched-samples.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes common.cpp blit-mismatched-sizes.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-formats common.cpp blit-mismatched-formats.cpp)
> diff --git a/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp b/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
> new file mode 100644
> index 0000000..b8094ca
> --- /dev/null
> +++ b/tests/spec/ext_framebuffer_multisample/blit-scaled-glsl.cpp
> @@ -0,0 +1,294 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** \file blit-scaled-glsl.cpp
> + *
> + * This test verifies the accuracy of scaled blitting from a multisampled
> + * buffer to a single-sampled buffer by comparing the output from following
> + * rendering scenarios:
> + * 1. multisample buffer to single sample buffer scaled blit using extension
> + *    EXT_multisample_framebuffer_blit_scaled extension.
> + * 2. multisample buffer to single sample buffer scaled blit implemented
> + *    using glsl shader program.
> + */
> +
> +#include "common.h"
> +
> +const int pattern_width = 258; const int pattern_height = 258;
> +const float w = pattern_width / 2; const float h = pattern_height / 2;
> +int srcX0 = 0;
> +int srcY0 = 0;
> +int dstX0 = 0;
> +int dstY0 = 0;
> +
> +int num_samples;
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 10;
> +
> +       config.window_width = pattern_width*2;
> +       config.window_height = pattern_height;
> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static Fbo multisampled_fbo, singlesampled_fbo;
> +GLuint prog, vao, vertex_buf;
> +static TestPattern *test_pattern;
> +static Test *test = NULL;
> +
> +static void
> +print_usage_and_exit(char *prog_name)
> +{
> +       printf("Usage: %s <num_samples>\n", prog_name);
> +       piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +void
> +compile_ms_scaled_blit_shader(void)
> +{
> +       static const char *vert =
> +               "#version 130\n"
> +               "uniform mat4 proj;\n"
> +               "in vec2 pos;\n"
> +               "in vec2 texCoord;\n"
> +               "out vec2 textureCoord;\n"
> +               "void main()\n"
> +               "{\n"
> +               "  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
> +               "  textureCoord = texCoord;\n"
> +               "}\n";
> +       /* Bilinear filtering of samples. */
> +       static const char *frag =
> +               "#version 130\n"
> +               "#extension GL_ARB_texture_multisample : require\n"
> +               "in vec2 textureCoord;\n"
> +               "uniform sampler2DMS msTex;\n"
> +               "uniform int samples;\n"
> +               "out vec4 out_color;\n"
> +               "void main()\n"
> +               "{\n"
> +               "  vec4 s_0, s_1, s_2, s_3;\n"
> +               "  float x_f = fract(textureCoord.x);\n"
> +               "  float y_f = fract(textureCoord.y);\n"
> +               "  if (samples == 4) {\n"
> +               "    s_0 = texelFetch(msTex, ivec2(textureCoord), 0);\n"
> +               "    s_1 = texelFetch(msTex, ivec2(textureCoord), 1);\n"
> +               "    s_2 = texelFetch(msTex, ivec2(textureCoord), 2);\n"
> +               "    s_3 = texelFetch(msTex, ivec2(textureCoord), 3);\n"
> +               "  } else {\n"
> +               "    s_0 = texelFetch(msTex, ivec2(textureCoord), 4);\n"
> +               "    s_0 = s_0 + texelFetch(msTex, ivec2(textureCoord), 5);\n"
> +               "    s_0 = s_0 / 2.0;\n"
> +               "    s_1 = texelFetch(msTex, ivec2(textureCoord), 2);\n"
> +               "    s_1 = s_1 + texelFetch(msTex, ivec2(textureCoord), 6);\n"
> +               "    s_1 = s_1 / 2.0;\n"
> +               "    s_2 = texelFetch(msTex, ivec2(textureCoord), 0);\n"
> +               "    s_2 = s_2 + texelFetch(msTex, ivec2(textureCoord), 7);\n"
> +               "    s_2 = s_2 / 2.0;\n"
> +               "    s_3 = texelFetch(msTex, ivec2(textureCoord), 1);\n"
> +               "    s_3 = s_3 + texelFetch(msTex, ivec2(textureCoord), 3);\n"
> +               "    s_3 = s_3 / 2.0;\n"
> +               "  }\n"
> +               "  vec4 color_x1 =  mix(s_0, s_1, fract(textureCoord.x));\n"
> +               "  vec4 color_x2 =  mix(s_2, s_3, fract(textureCoord.x));\n"
> +               "  out_color = mix(color_x1, color_x2, fract(textureCoord.y));\n"
> +               "}\n";
> +       /* Compile program */
> +       prog = glCreateProgram();
> +       GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
> +       glAttachShader(prog, vs);
> +       piglit_check_gl_error(GL_NO_ERROR);
> +       GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
> +       glAttachShader(prog, fs);
> +       glBindAttribLocation(prog, 0, "pos");
> +       glBindAttribLocation(prog, 1, "texCoord");
> +       glLinkProgram(prog);
> +       if (!piglit_link_check_status(prog)) {
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       /* Set up vertex array object */
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       /* Set up vertex input buffer */
> +       glGenBuffers(1, &vertex_buf);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
> +       glEnableVertexAttribArray(0);
> +       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
> +                             (void *) 0);
> +       glEnableVertexAttribArray(1);
> +       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
> +                             (void *) (2*sizeof(float)));
> +
> +       /* Set up element input buffer to tesselate a quad into
> +        * triangles
> +        */
> +       unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
> +       GLuint element_buf;
> +       glGenBuffers(1, &element_buf);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
> +                    GL_STATIC_DRAW);
> +}
> +
> +void
> +do_multisample_scaled_blit(const Fbo *src_fbo, GLint samples)
> +{
> +       const float proj[4][4] = {
> +               { 1, 0, 0, 0 },
> +               { 0, 1, 0, 0 },
> +               { 0, 0, 1, 0 },
> +               { 0, 0, 0, 1 }};
> +
> +       float vertex_data[4][4] = {
> +               { -1, -1, 0, 0 },
> +               { -1,  1, 0, h },
> +               {  1,  1, w, h },
> +               {  1, -1, w, 0 }};
> +
> +       glActiveTexture(GL_TEXTURE0);
> +       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_fbo->color_tex);
> +       glUseProgram(prog);
> +       glBindVertexArray(vao);
> +
> +       /* Set up uniforms */
> +       glUseProgram(prog);
> +       glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1, GL_TRUE, &proj[0][0]);
> +       glUniform1i(glGetUniformLocation(prog, "msTex"), 0);
> +       glUniform1i(glGetUniformLocation(prog, "samples"), samples);
> +
> +       glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
> +       glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
> +                    GL_STREAM_DRAW);
> +       glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       if (argc != 2)
> +               print_usage_and_exit(argv[0]);
> +
> +       /* 1st arg: num_samples */
> +       char *endptr = NULL;
> +       num_samples = strtol(argv[1], &endptr, 0);
> +       if (endptr != argv[1] + strlen(argv[1]))
> +               print_usage_and_exit(argv[0]);
> +
> +       piglit_require_gl_version(21);
> +       piglit_require_extension("GL_ARB_vertex_array_object");
> +       piglit_require_extension("GL_EXT_framebuffer_multisample_blit_scaled");
> +
> +       /* Skip the test if num_samples > GL_MAX_SAMPLES */
> +       GLint max_samples;
> +       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
> +       if (num_samples == 0 || num_samples > max_samples)
> +               piglit_report_result(PIGLIT_SKIP);
> +
> +       singlesampled_fbo.setup(FboConfig(0,
> +                                         2 * pattern_width,
> +                                         pattern_height));
> +       FboConfig msConfig(num_samples, pattern_width, pattern_height);
> +       msConfig.attach_texture = true;
> +       multisampled_fbo.setup(msConfig);
> +
> +       test_pattern = new Triangles();
> +       test_pattern->compile();
> +
> +       test = create_test(TEST_TYPE_COLOR, num_samples,
> +                           false /*small*/,
> +                          true /* combine_depth_stencil */,
> +                          pattern_width, pattern_height,
> +                          16 /* supersample_factor */);
> +
> +       compile_ms_scaled_blit_shader();
> +       if (!piglit_check_gl_error(GL_NO_ERROR)) {
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +}
> +
> +enum piglit_result
> +piglit_display()
> +{
> +       GLfloat scale;
> +       GLint samples;
> +       bool pass = true, result = true;
> +
> +       /* Draw the test pattern into the framebuffer with multisample
> +        * texture attachment.
> +        */
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
> +       glGetIntegerv(GL_SAMPLES, &samples);
> +       glViewport(0, 0, w, h);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +       test_pattern->draw(TestPattern::no_projection);
> +
> +       printf("Left: multisample scaled blit using extension.\n"
> +              "Right: multisample scaled blit using shader program.\n");
> +
> +        for(scale = 0.1; scale < 2.5f; scale += 0.1) {
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +
> +               /* Do scaled resolve of multisampled_fbo to left half of
> +                * singlesampled_fbo */
> +//             printf("ms to ss scaled blit using extension.\n");
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +               glEnable(GL_SCISSOR_TEST);
> +               glScissor(0, 0, pattern_width, pattern_height);
> +               glBlitFramebuffer(0, 0, w, h,
> +                                 dstX0, dstY0, dstX0 + w * scale, dstY0 + h * scale,
> +                                 GL_COLOR_BUFFER_BIT,
> +                                 GL_SCALED_RESOLVE_FASTEST_EXT);
> +               glDisable(GL_SCISSOR_TEST);
> +               /* Use multisampled texture to draw in to right half of scaled
> +                * single-sampled buffer using shader program.
> +                */
> +//             printf("ms to ss scaled blit using shader program.\n");
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);
> +               glViewport(pattern_width + dstX0, dstY0, w * scale, h * scale);
> +               do_multisample_scaled_blit(&multisampled_fbo, samples);
> +
> +               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +//             printf("ss non-scaled blit to window system framebuffer.\n");
> +               glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +               glBlitFramebuffer(0, 0, 2 * pattern_width, piglit_height,
> +                                 0, 0, 2 * pattern_width, piglit_height,
> +                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> +               result = test->measure_accuracy();
> +               pass = result && pass;
> +               piglit_present_results();
> +               printf("scaling_factor = %f, result = %s\n\n",
> +                      scale, result ? "pass" : "fail");
> +       }
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.8.1.4
>
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