[Piglit] [PATCH v2] new test: glx-multithread-texture.
chad.versace at linux.intel.com
Thu Jul 25 10:13:38 PDT 2013
On 06/12/2013 03:12 PM, Brian Paul wrote:
> On 06/12/2013 09:31 AM, Frank Henigman wrote:
>> New test for loading texture data from one thread and context while drawing
>> with those textures from another thread and shared context. The threads are
>> synchronized so they do not attempt to use the same texture at the same time.
>> - use MIT license
>> - fix formatting
>> - correct float pixel value is integer/255, not integer/256
>> - may not have alpha channel, so don't probe it
>> - sleep to prevent starvation
>> - passes on pineview with intel driver and nvidia
>> Signed-off-by: Frank Henigman <fjhenigman at google.com>
> Passes on NVIDIA for me now.
> Tested-by: Brian Paul <brianp at vmware.com>
> Reviewed-by: Brian Paul <brianp at vmware.com
Frank, patch is committed. Thanks.
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