[Piglit] [PATCH 1/6] gs: Make generated geometry shader tests use GLSL 1.50.
Paul Berry
stereotype441 at gmail.com
Sat Jul 27 06:10:02 PDT 2013
Previously, these tests used ARB_geometry_shader4. However, the
initial implementation of geometry shaders in Mesa isn't going to
support ARB_geometry_shader4. So test this functionality using GLSL
1.50 geometry shaders instead.
---
generated_tests/gen_builtin_uniform_tests.py | 35 +++++++++---------------
generated_tests/gen_constant_array_size_tests.py | 9 ++----
2 files changed, 16 insertions(+), 28 deletions(-)
diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py
index e0b6da2..2fd1d67 100644
--- a/generated_tests/gen_builtin_uniform_tests.py
+++ b/generated_tests/gen_builtin_uniform_tests.py
@@ -551,47 +551,38 @@ class GeometryShaderTest(ShaderTest):
def test_prefix(self):
return 'gs'
- def make_additional_requirements(self):
- return 'GL_ARB_geometry_shader4\n'
+ def glsl_version(self):
+ return max(150, ShaderTest.glsl_version(self))
def make_vertex_shader(self):
shader = ''
- if self.glsl_version() >= 140:
- shader += "in vec4 vertex;\n"
+ shader += "in vec4 vertex;\n"
+ shader += "out vec4 vertex_to_gs;\n"
shader += "void main()\n"
shader += "{\n"
- if self.glsl_version() >= 140:
- shader += " gl_Position = vertex;\n"
- else:
- shader += " gl_Position = gl_Vertex;\n"
+ shader += " vertex_to_gs = vertex;\n"
shader += "}\n"
return shader
def make_geometry_shader(self):
- additional_declarations = \
- '#extension GL_ARB_geometry_shader4: enable\n'
- if self.glsl_version() >= 130:
- additional_declarations += 'out vec4 color;\n'
- else:
- additional_declarations += 'varying out vec4 color;\n'
+ additional_declarations = ''
+ additional_declarations += 'layout(triangles) in;\n'
+ additional_declarations \
+ += 'layout(triangle_strip, max_vertices = 3) out;\n'
+ additional_declarations += 'in vec4 vertex_to_gs[3];\n'
+ additional_declarations += 'out vec4 color;\n'
return self.make_test_shader(
additional_declarations,
' vec4 tmp_color;\n',
'tmp_color',
- ' for (int i = 0; i < gl_VerticesIn; i++) {\n'
- ' gl_Position = gl_PositionIn[i];\n'
+ ' for (int i = 0; i < 3; i++) {\n'
+ ' gl_Position = vertex_to_gs[i];\n'
' color = tmp_color;\n'
' EmitVertex();\n'
' }\n')
- def make_geometry_layout(self):
- layout = 'input type GL_TRIANGLES\n'
- layout += 'output type GL_TRIANGLE_STRIP\n'
- layout += 'vertices out 3\n'
- return layout
-
def make_fragment_shader(self):
shader = '''varying vec4 color;
diff --git a/generated_tests/gen_constant_array_size_tests.py b/generated_tests/gen_constant_array_size_tests.py
index c1baf54..b56b875 100644
--- a/generated_tests/gen_constant_array_size_tests.py
+++ b/generated_tests/gen_constant_array_size_tests.py
@@ -215,15 +215,12 @@ class GeometryParserTest(ParserTest):
"""Derived class for tests that exercise the built-in in a geometry
shader.
"""
+ def glsl_version(self):
+ return max(150, ParserTest.glsl_version(self))
+
def test_suffix(self):
return 'geom'
- def additional_declarations(self):
- return '#extension GL_ARB_geometry_shader4: enable\n'
-
- def additional_extensions(self):
- return ['GL_ARB_geometry_shader4']
-
def output_var(self):
return 'gl_Position'
--
1.8.3.4
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