[Piglit] [PATCH] GL-3.2 ARB_draw_elements_base_vertex: Add MultiDrawElementsBaseVertex test.

Matt Turner mattst88 at gmail.com
Tue Jul 30 14:46:59 PDT 2013


Mostly the same nitpicky comments as the last patch.

On Tue, Jul 30, 2013 at 11:12 AM, Jacob Penner <jkpenner91 at gmail.com> wrote:
> MultiDrawElementsBaseVertex was added in GL-3.2, test that it functions
> properly.
> ---
>  .../CMakeLists.gl.txt                              |   2 +-
>  .../multi-draw-elements-base-vertex.c              | 181 +++++++++++++++++++++
>  2 files changed, 182 insertions(+), 1 deletion(-)
>  create mode 100644 tests/spec/arb_draw_elements_base_vertex/multi-draw-elements-base-vertex.c
>
> diff --git a/tests/spec/arb_draw_elements_base_vertex/CMakeLists.gl.txt b/tests/spec/arb_draw_elements_base_vertex/CMakeLists.gl.txt
> index adbba29..1511393 100644
> --- a/tests/spec/arb_draw_elements_base_vertex/CMakeLists.gl.txt
> +++ b/tests/spec/arb_draw_elements_base_vertex/CMakeLists.gl.txt
> @@ -11,5 +11,5 @@ link_libraries (
>
>  piglit_add_executable (draw-elements-instanced-base-vertex draw-elements-instanced-base-vertex.c)
>  piglit_add_executable (arb_draw_elements_base_vertex-dlist-arb_draw_instanced dlist-arb_draw_instanced.c)
> -
> +piglit_add_executable (multi-draw-elements-base-vertex multi-draw-elements-base-vertex.c)
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_draw_elements_base_vertex/multi-draw-elements-base-vertex.c b/tests/spec/arb_draw_elements_base_vertex/multi-draw-elements-base-vertex.c
> new file mode 100644
> index 0000000..df267f2
> --- /dev/null
> +++ b/tests/spec/arb_draw_elements_base_vertex/multi-draw-elements-base-vertex.c
> @@ -0,0 +1,181 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file multi-draw-elements-base-vertex.c
> + *
> + * Section 2.8.2(Vertex Arrays) From GL spec 3.2 core:
> + * glMultiDrawElementsBaseVertex was added.
> + *
> + *
> + *    (0)-------(1)    Set up indices for quad 1 and 3.
> + *     |    1    |
> + *    (2)-------(3)    Use a basevertex of 2 to shift
> + *     |    2    |     indices from quad 1 to 2 and
> + *    (4)-------(5)    from quad 3 to 4
> + *     |    3    |
> + *    (6)-------(7)    End result 1 and 3 should be the
> + *     |    4    |     clear color while 2 and 4 are white.
> + *    (8)-------(9)
> + *
> + *
> + * MultiDrawElementsBaseVertex behaves identically to
> + * DrawElementsBaseVertex, except that primcount separate
> + * lists of elements are specified instead. It has the
> + * same effect as:
> + *
> + * for (int i = 0; i < primcount ; i++)
> + *     if (count[i] > 0)
> + *         DrawElementsBaseVertex(mode, count[i], type,
> + *                               indices[i], basevertex[i]);
> + *
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 10;
> +       config.supports_gl_core_version = 31;
> +
> +       config.window_width = 48;
> +       config.window_height = 48;

150x150, I think, is the minimum.

> +       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +const char *vs_source = {
> +       "#version 130\n"
> +       "in vec2 vertex;\n"
> +       "void main() {\n"
> +       "       gl_Position = vec4(vertex.xy, 0, 1);\n"
> +       "}\n"
> +};
> +
> +const char *fs_source = {
> +       "#version 130\n"
> +       "void main() {\n"
> +       "       gl_FragColor = vec4(1,1,1,1);\n"

Spaces after commas.

> +       "}\n"
> +};
> +
> +static GLuint vao;
> +static GLuint vertexBuffer;
> +static GLuint indexBuffer;
> +
> +// sets of two (x,y)
> +static GLfloat vertices[] = {
> +       -1.0, 1.0,
> +        1.0, 1.0,
> +       -1.0, 0.5,
> +        1.0, 0.5,
> +       -1.0, 0.0,
> +        1.0, 0.0,
> +       -1.0,-0.5,
> +        1.0,-0.5,
> +       -1.0,-1.0,
> +        1.0,-1.0
> +};
> +static GLsizei vertices_size = sizeof(vertices);
> +
> +static GLuint indices[] = {
> +       0, 1, 2, 1, 2, 3, // top square
> +       4, 5, 6, 5, 6, 7, // bot square
> +};
> +static GLsizei indices_size = sizeof(indices);
> +
> +static int indices_offset[] = {
> +       0, 6 * sizeof(GLuint)
> +};
> +static GLsizei indices_count[] = {
> +       6, 6
> +};
> +
> +static GLint basevertex[] = { 2, 2 };
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint program;
> +       GLuint vertex_index;
> +
> +       if (piglit_get_gl_version() < 32) {
> +               piglit_require_extension("GL_ARB_draw_elements_base_vertex");
> +       }
> +
> +       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +       // Create program
> +       program = piglit_build_simple_program(vs_source, fs_source);
> +       glUseProgram(program);
> +
> +
> +       // Gen vertex array buffer
> +       glGenBuffers(1, &vertexBuffer);
> +       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
> +       glBufferData(GL_ARRAY_BUFFER, vertices_size, vertices, GL_STATIC_DRAW);
> +
> +       // Gen indices array buffer
> +       glGenBuffers(1, &indexBuffer);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
> +       glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_size,
> +                       indices, GL_STATIC_DRAW);

Indention.

> +
> +       // Gen VAO
> +       glGenVertexArrays(1, &vao);
> +       glBindVertexArray(vao);
> +
> +       // Retrieve index from vs
> +       vertex_index = glGetAttribLocation(program, "vertex");
> +
> +       // Enable vertex attrib array
> +       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
> +       glEnableVertexAttribArray(vertex_index);
> +       glVertexAttribPointer(vertex_index, 2, GL_FLOAT, GL_FALSE, 0, 0);
> +}

Put a newline after the }

> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       float white[] = {1,1,1};
> +       float clear[] = {0,0,0};

Maybe use different colors.

> +
> +       glClearColor(clear[0], clear[1], clear[2], 1.0);
> +       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

No need for GL_DEPTH_BUFFER_BIT.

> +
> +       glBindVertexArray(vao);
> +       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
> +
> +       glMultiDrawElementsBaseVertex(GL_TRIANGLES, indices_count,
> +                       GL_UNSIGNED_INT, (GLvoid*)indices_offset,
> +                       2, basevertex);

Indention.

> +
> +       // Check for test pass
> +       pass = piglit_probe_pixel_rgb(24, 42, clear) && pass;
> +       pass = piglit_probe_pixel_rgb(24, 30, white) && pass;
> +       pass = piglit_probe_pixel_rgb(24, 18, clear) && pass;
> +       pass = piglit_probe_pixel_rgb(24, 6, white) && pass;
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> --
> 1.8.3.1

Reviewed-by: Matt Turner <mattst88 at gmail.com>

Both tests are really good.


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