[Piglit] [PATCH 12/18] arb_geometry_shader4: Test that adjacent vertices are ignored when no geometry shader is active.
Fabian Bieler
fabianbieler at fastmail.fm
Mon Jun 10 15:26:53 PDT 2013
Draw the adjacency version of a primitive in red and blend the normal version
of that primitive in green on top of it. Check that the entire framebuffer is
yellow or black.
ARB_geometry_shader4 spec 2.6.1:
"If a geometry shader is not active, the "adjacent" vertices are ignored."
---
tests/all.tests | 2 +
.../execution/CMakeLists.gl.txt | 14 ++
.../execution/ignore-adjacent-vertices-indexed.c | 223 +++++++++++++++++++++
.../execution/ignore-adjacent-vertices.c | 218 ++++++++++++++++++++
4 files changed, 457 insertions(+)
create mode 100644 tests/spec/arb_geometry_shader4/execution/CMakeLists.gl.txt
create mode 100644 tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices-indexed.c
create mode 100644 tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c
diff --git a/tests/all.tests b/tests/all.tests
index 785c864..294c2b6 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -2297,6 +2297,8 @@ spec['ARB_map_buffer_alignment'] = arb_map_buffer_alignment
add_plain_test(arb_map_buffer_alignment, 'arb_map_buffer_alignment-sanity_test')
arb_geometry_shader4 = Group()
+add_concurrent_test(arb_geometry_shader4, 'ignore-adjacent-vertices')
+add_concurrent_test(arb_geometry_shader4, 'ignore-adjacent-vertices-indexed')
add_concurrent_test(arb_geometry_shader4, 'program-parameter-input-type')
add_concurrent_test(arb_geometry_shader4, 'program-parameter-input-type-draw')
add_concurrent_test(arb_geometry_shader4, 'program-parameter-output-type')
diff --git a/tests/spec/arb_geometry_shader4/execution/CMakeLists.gl.txt b/tests/spec/arb_geometry_shader4/execution/CMakeLists.gl.txt
new file mode 100644
index 0000000..8a370b9
--- /dev/null
+++ b/tests/spec/arb_geometry_shader4/execution/CMakeLists.gl.txt
@@ -0,0 +1,14 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+ ${piglit_SOURCE_DIR}/tests/util
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (ignore-adjacent-vertices ignore-adjacent-vertices.c)
+piglit_add_executable (ignore-adjacent-vertices-indexed ignore-adjacent-vertices-indexed.c)
diff --git a/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices-indexed.c b/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices-indexed.c
new file mode 100644
index 0000000..2ddee13
--- /dev/null
+++ b/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices-indexed.c
@@ -0,0 +1,223 @@
+/*
+ * Copyright © 2013 The Piglit project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ignore-adjacent-vertices-indexed.c
+ *
+ * Test that adjacent vertices are ignored when no geometry shader is active.
+ * Draw the adjacency primitive in red and blend the non adjacency version in
+ * green on top of it. Then test that the entire framebuffer is either yellow
+ * or black.
+ */
+
+#include "piglit-util-gl-common.h"
+
+struct primitives {
+ GLenum type_adjacency;
+ int count_adjacency;
+ GLenum type_base;
+ int count_base;
+};
+
+static const char vs_text[] =
+ "void main()\n"
+ "{\n"
+ " gl_Position = ftransform();\n"
+ "}\n";
+
+static const char fs_text[] =
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint color_uniform;
+
+/* Check that the framebuffer is yellow and black. */
+static bool
+check_framebuffer(void)
+{
+ static uint32_t* buffer = 0;
+ int y, x;
+ if (!buffer) buffer = malloc(sizeof(uint32_t) * piglit_width * piglit_height);
+
+ glReadPixels(0, 0, piglit_width, piglit_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
+
+ for (y = 0; y < piglit_height; ++y) {
+ for (x = 0; x < piglit_width; ++x) {
+ uint32_t val = buffer[y * piglit_width + x] & 0xFFFFFF00;
+
+ if (val != 0 && val != 0xFFFF0000) {
+ fprintf(stderr, "FAIL: Rendered primitives differ.\n");
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint array_bufs[2];
+ GLuint array;
+ GLuint vs, fs, prog;
+ const int w = piglit_width;
+ const int h = piglit_height;
+ const float x_3 = (int)(w / 3.0) + 0.5;
+ const float y_3 = (int)(h / 3.0) + 0.5;
+ const float x2_3 = (int)(w * 2.0 / 3.0) + 0.5;
+ const float y2_3 = (int)(h * 2.0 / 3.0) + 0.5;
+ const float vertex_data[] = {
+ 0, h, x_3, h, x2_3, h, w, h,
+ 0, y2_3, x_3, y2_3, x2_3, y2_3, w, y2_3,
+ 0, y_3, x_3, y_3, x2_3, y_3, w, y_3,
+ 0, 0, x_3, 0, x2_3, 0, w, 0,
+ };
+ const unsigned short index_data[] = {
+ /* lines_adjacency */
+ 4, 5, 6, 7, 8, 9, 10, 11,
+
+ /* lines */
+ 5, 6, 9, 10,
+
+ /* line_strip_adjacency */
+ 4, 5, 6, 10, 9, 8,
+
+ /* line_strip */
+ 5, 6, 10, 9,
+
+ /* triangles_adjacency */
+ 9, 4, 5, 6, 10, 14, 6, 11, 10, 9, 5, 1,
+
+ /* triangles */
+ 9, 5, 10, 6, 10, 5,
+
+ /* triangle_strip_adjacency */
+ 9, 4, 5, 14, 10, 1, 6, 11,
+
+ /* triangle_strip */
+ 9, 5, 10, 6,
+ };
+
+ /* Bind Vertex Data */
+ glGenVertexArrays(1, &array);
+ glBindVertexArray(array);
+ glGenBuffers(2, array_bufs);
+ glBindBuffer(GL_ARRAY_BUFFER, array_bufs[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data),
+ vertex_data, GL_STREAM_DRAW);
+ glVertexPointer(2, GL_FLOAT, 0, NULL);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, array_bufs[1]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(index_data),
+ index_data, GL_STREAM_DRAW);
+
+ /* Create shader. */
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+ glAttachShader(prog, vs);
+ glAttachShader(prog, fs);
+ glDeleteShader(vs);
+ glDeleteShader(fs);
+ glLinkProgram(prog);
+ if (!piglit_link_check_status(prog) ||
+ !piglit_check_gl_error(GL_NO_ERROR)) {
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ color_uniform = glGetUniformLocation(prog, "color");
+ glUseProgram(prog);
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ /* Enable blending. */
+ glEnable(GL_BLEND);
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_ONE, GL_ONE);
+}
+
+static bool
+run_test(const struct primitives test, int *first)
+{
+ const float red[] = {1, 0, 0, 1};
+ const float green[] = {0, 1, 0, 1};
+ bool pass = true;
+
+ printf("Testing %s and %s.\n", piglit_get_prim_name(test.type_adjacency),
+ piglit_get_prim_name(test.type_base));
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Draw adjacency primitive red. */
+ glUniform4fv(color_uniform, 1, red);
+ glDrawElements(test.type_adjacency, test.count_adjacency, GL_UNSIGNED_SHORT, NULL + *first * 2);
+ *first += test.count_adjacency;
+
+ /* Draw normal primitive green. */
+ glUniform4fv(color_uniform, 1, green);
+ glDrawElements(test.type_base, test.count_base, GL_UNSIGNED_SHORT, NULL + *first * 2);
+ *first += test.count_base;
+
+ pass = check_framebuffer() && pass;
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ int first = 0;
+ int i = 0;
+ const struct primitives tests[] = {
+ {GL_LINES_ADJACENCY, 8, GL_LINES, 4},
+ {GL_LINE_STRIP_ADJACENCY, 6, GL_LINE_STRIP, 4},
+ {GL_TRIANGLES_ADJACENCY, 12, GL_TRIANGLES, 6},
+ {GL_TRIANGLE_STRIP_ADJACENCY, 8, GL_TRIANGLE_STRIP, 4},
+ };
+
+ for (i = 0; i < ARRAY_SIZE(tests); i++) {
+ pass = run_test(tests[i], &first) && pass;
+
+ if (!piglit_automatic && !pass) {
+ piglit_present_results();
+ return PIGLIT_FAIL;
+ }
+ }
+
+ if (!piglit_automatic)
+ piglit_present_results();
+
+ return (pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
diff --git a/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c b/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c
new file mode 100644
index 0000000..6136151
--- /dev/null
+++ b/tests/spec/arb_geometry_shader4/execution/ignore-adjacent-vertices.c
@@ -0,0 +1,218 @@
+/*
+ * Copyright © 2013 The Piglit project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ignore-adjacent-vertices.c
+ *
+ * Test that adjacent vertices are ignored when no geometry shader is active.
+ * Draw the adjacency primitive in red and blend the non adjacency version in
+ * green on top of it. Then test that the entire framebuffer is either yellow
+ * or black.
+ */
+
+#include "piglit-util-gl-common.h"
+
+struct primitives {
+ GLenum type_adjacency;
+ int count_adjacency;
+ GLenum type_base;
+ int count_base;
+};
+
+static const char vs_text[] =
+ "void main()\n"
+ "{\n"
+ " gl_Position = ftransform();\n"
+ "}\n";
+
+static const char fs_text[] =
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint color_uniform;
+
+/* Check that the framebuffer is yellow and black. */
+static bool
+check_framebuffer(void)
+{
+ static uint32_t* buffer = 0;
+ int y, x;
+ if (!buffer) buffer = malloc(sizeof(uint32_t) * piglit_width * piglit_height);
+
+ glReadPixels(0, 0, piglit_width, piglit_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
+
+ for (y = 0; y < piglit_height; ++y) {
+ for (x = 0; x < piglit_width; ++x) {
+ uint32_t val = buffer[y * piglit_width + x] & 0xFFFFFF00;
+
+ if (val != 0 && val != 0xFFFF0000) {
+ fprintf(stderr, "FAIL: Rendered primitives differ.\n");
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint array_buf;
+ GLuint array;
+ GLuint vs, fs, prog;
+ const int w = piglit_width;
+ const int h = piglit_height;
+ const float x_3 = (int)(w / 3.0) + 0.5;
+ const float y_3 = (int)(h / 3.0) + 0.5;
+ const float x2_3 = (int)(w * 2.0 / 3.0) + 0.5;
+ const float y2_3 = (int)(h * 2.0 / 3.0) + 0.5;
+ const float vertex_data[] = {
+ /* lines_adjacency */
+ 0, y2_3, x_3, y2_3, x2_3, y2_3, w, y2_3,
+ 0, y_3, x_3, y_3, x2_3, y_3, w, y_3,
+
+ /* lines */
+ x_3, y2_3, x2_3, y2_3,
+ x_3, y_3, x2_3, y_3,
+
+ /* line_strip_adjacency */
+ 0, y2_3, x_3, y2_3, x2_3, y2_3,
+ x2_3, y_3, x_3, y_3, 0, y_3,
+
+ /* line_strip */
+ x_3, y2_3, x2_3, y2_3, x2_3, y_3, x_3, y_3,
+
+ /* triangles_adjacency */
+ x_3, y_3, 0, y2_3, x_3, y2_3, x2_3, y2_3, x2_3, y_3, x2_3, 0,
+ x2_3, y2_3, w, y_3, x2_3, y_3, x_3, y_3, x_3, y2_3, x_3, h,
+
+ /* triangles */
+ x_3, y_3, x_3, y2_3, x2_3, y_3,
+ x2_3, y2_3, x2_3, y_3, x_3, y2_3,
+
+ /* triangle_strip_adjacency */
+ x_3, y_3, 0, y2_3, x_3, y2_3, x2_3, 0, x2_3, y_3, x_3, h, x2_3, y2_3, w, y_3,
+
+ /* triangle_strip */
+ x_3, y_3, x_3, y2_3, x2_3, y_3, x2_3, y2_3,
+ };
+
+ /* Bind Vertex Data */
+ glGenVertexArrays(1, &array);
+ glBindVertexArray(array);
+ glGenBuffers(1, &array_buf);
+ glBindBuffer(GL_ARRAY_BUFFER, array_buf);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data),
+ vertex_data, GL_STREAM_DRAW);
+ glVertexPointer(2, GL_FLOAT, 0, NULL);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ /* Create shader. */
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+ glAttachShader(prog, vs);
+ glAttachShader(prog, fs);
+ glDeleteShader(vs);
+ glDeleteShader(fs);
+ glLinkProgram(prog);
+ if (!piglit_link_check_status(prog) ||
+ !piglit_check_gl_error(GL_NO_ERROR)) {
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ color_uniform = glGetUniformLocation(prog, "color");
+ glUseProgram(prog);
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ /* Enable blending. */
+ glEnable(GL_BLEND);
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendFunc(GL_ONE, GL_ONE);
+}
+
+static bool
+run_test(const struct primitives test, int *first)
+{
+ const float red[] = {1, 0, 0, 1};
+ const float green[] = {0, 1, 0, 1};
+ bool pass = true;
+
+ printf("Testing %s and %s.\n", piglit_get_prim_name(test.type_adjacency),
+ piglit_get_prim_name(test.type_base));
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Draw adjacency primitive red. */
+ glUniform4fv(color_uniform, 1, red);
+ glDrawArrays(test.type_adjacency, *first, test.count_adjacency);
+ *first += test.count_adjacency;
+
+ /* Draw normal primitive green. */
+ glUniform4fv(color_uniform, 1, green);
+ glDrawArrays(test.type_base, *first, test.count_base);
+ *first += test.count_base;
+
+ pass = check_framebuffer() && pass;
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ int first = 0;
+ int i = 0;
+ const struct primitives tests[] = {
+ {GL_LINES_ADJACENCY, 8, GL_LINES, 4},
+ {GL_LINE_STRIP_ADJACENCY, 6, GL_LINE_STRIP, 4},
+ {GL_TRIANGLES_ADJACENCY, 12, GL_TRIANGLES, 6},
+ {GL_TRIANGLE_STRIP_ADJACENCY, 8, GL_TRIANGLE_STRIP, 4},
+ };
+
+ for (i = 0; i < ARRAY_SIZE(tests); i++) {
+ pass = run_test(tests[i], &first) && pass;
+
+ if (!piglit_automatic && !pass) {
+ piglit_present_results();
+ return PIGLIT_FAIL;
+ }
+ }
+
+ if (!piglit_automatic)
+ piglit_present_results();
+
+ return (pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
--
1.8.1.2
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