[Piglit] [PATCH] Verify that vertex shader attributes are assigned in order starting w/0
Chad Versace
chad.versace at linux.intel.com
Tue Jun 11 12:57:58 PDT 2013
On 06/08/2013 01:04 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> THIS IS NOT REQUIRED BY ANY VERSION OF THE OpenGL SPECIFICATION!
>
> However, almost every OpenGL implementation happens to behave this way
> when there is a single vertex shader compilation unit linked into the
> program. As a result, some programs accidentally rely on this behavior.
> If the application was never tested on a implementation that behaves any
> other way, there's a reasonable chance it has bugs without its
> developers even knowing.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Chad Versace <chad.versace at linux.intel.com>
> ---
> tests/all.tests | 1 +
> tests/spec/gl-2.0/api/CMakeLists.gl.txt | 1 +
> tests/spec/gl-2.0/api/attrib-assignments.c | 111 +++++++++++++++++++++++++++++
> 3 files changed, 113 insertions(+)
> create mode 100644 tests/spec/gl-2.0/api/attrib-assignments.c
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
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