[Piglit] [PATCH] glslparsertest: Fix handling of GL_GEOMETRY_VERTICES_OUT_ARB.
Eric Anholt
eric at anholt.net
Tue Jun 11 14:28:30 PDT 2013
Paul Berry <stereotype441 at gmail.com> writes:
> When testing geometry shaders, glslparsertest must set
> GL_GEOMETRY_VERTICES_OUT_ARB before linking, since the default value
> of this setting (0) is fairly useless.
>
> Previously, we were accidentally passing the shader name to
> glProgramParameteri() instead of the program name, causing spurious
> errors.
> ---
> tests/glslparsertest/glslparsertest.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/glslparsertest/glslparsertest.c b/tests/glslparsertest/glslparsertest.c
> index 1256b09..bba6cb3 100644
> --- a/tests/glslparsertest/glslparsertest.c
> +++ b/tests/glslparsertest/glslparsertest.c
> @@ -252,7 +252,7 @@ test(void)
> * GL_GEOMETRY_VERTICES_OUT_ARB is zero, which
> * is useless for testing. Use a value of 3.
> */
> - glProgramParameteriARB(prog,
> + glProgramParameteriARB(shader_prog,
> GL_GEOMETRY_VERTICES_OUT_ARB,
> 3);
Reviewed-by: Eric Anholt <eric at anholt.net>
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