[Piglit] [PATCH v2] new test: glx-multithread-texture.
brianp at vmware.com
Wed Jun 12 15:12:01 PDT 2013
On 06/12/2013 09:31 AM, Frank Henigman wrote:
> New test for loading texture data from one thread and context while drawing
> with those textures from another thread and shared context. The threads are
> synchronized so they do not attempt to use the same texture at the same time.
> - use MIT license
> - fix formatting
> - correct float pixel value is integer/255, not integer/256
> - may not have alpha channel, so don't probe it
> - sleep to prevent starvation
> - passes on pineview with intel driver and nvidia
> Signed-off-by: Frank Henigman <fjhenigman at google.com>
Passes on NVIDIA for me now.
Tested-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com
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