[Piglit] [PATCH 01/18] shader_runner: Use piglit_heigth for framebuffer height.
Paul Berry
stereotype441 at gmail.com
Thu Jun 13 11:36:29 PDT 2013
On 10 June 2013 15:26, Fabian Bieler <fabianbieler at fastmail.fm> wrote:
> It used to be piglit_width which works, too, as the framebuffer is
> hardcoded
> to 250x250 pixels.
> ---
> tests/shaders/shader_runner.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
s/heigth/height/ in the subject.
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 7fc74aa..515fde1 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -1751,7 +1751,7 @@ piglit_display(void)
> c + 0, c + 1,
> c + 2, c + 3, c + 4, c + 5) == 6) {
> x = c[0] * piglit_width;
> - y = c[1] * piglit_width;
> + y = c[1] * piglit_height;
> if (x >= piglit_width)
> x = piglit_width - 1;
> if (y >= piglit_height)
>
It looks like a similar change needs to be made about 20 lines below, in
the handling of "relative probe rgb".
With those changes, this patch is:
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
> --
> 1.8.1.2
>
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