[Piglit] [PATCH 03/18] util: Draw rectangles using triangle strips instead of quads.

Paul Berry stereotype441 at gmail.com
Thu Jun 13 11:46:08 PDT 2013


On 3 June 2013 05:39, Fabian Bieler <fabianbieler at fastmail.fm> wrote:

> This is usefull for core profile OpenGL contexts and geometry shaders.
>

s/usefull/useful/

With that fixed,

Reviewed-by: Paul Berry <stereotype441 at gmail.com>


> ---
>  tests/util/piglit-util-gl.c | 22 +++++++++++-----------
>  1 file changed, 11 insertions(+), 11 deletions(-)
>
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index 0a56582..04c36bb 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -855,11 +855,11 @@ piglit_draw_rect(float x, float y, float w, float h)
>         verts[1][1] = y;
>         verts[1][2] = 0.0;
>         verts[1][3] = 1.0;
> -       verts[2][0] = x + w;
> +       verts[2][0] = x;
>         verts[2][1] = y + h;
>         verts[2][2] = 0.0;
>         verts[2][3] = 1.0;
> -       verts[3][0] = x;
> +       verts[3][0] = x + w;
>         verts[3][1] = y + h;
>         verts[3][2] = 0.0;
>         verts[3][3] = 1.0;
> @@ -867,7 +867,7 @@ piglit_draw_rect(float x, float y, float w, float h)
>         glVertexPointer(4, GL_FLOAT, 0, verts);
>         glEnableClientState(GL_VERTEX_ARRAY);
>
> -       glDrawArrays(GL_QUADS, 0, 4);
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>
>         glDisableClientState(GL_VERTEX_ARRAY);
>  }
> @@ -888,11 +888,11 @@ piglit_draw_rect_z(float z, float x, float y, float
> w, float h)
>         verts[1][1] = y;
>         verts[1][2] = z;
>         verts[1][3] = 1.0;
> -       verts[2][0] = x + w;
> +       verts[2][0] = x;
>         verts[2][1] = y + h;
>         verts[2][2] = z;
>         verts[2][3] = 1.0;
> -       verts[3][0] = x;
> +       verts[3][0] = x + w;
>         verts[3][1] = y + h;
>         verts[3][2] = z;
>         verts[3][3] = 1.0;
> @@ -900,7 +900,7 @@ piglit_draw_rect_z(float z, float x, float y, float w,
> float h)
>         glVertexPointer(4, GL_FLOAT, 0, verts);
>         glEnableClientState(GL_VERTEX_ARRAY);
>
> -       glDrawArrays(GL_QUADS, 0, 4);
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>
>         glDisableClientState(GL_VERTEX_ARRAY);
>  }
> @@ -928,17 +928,17 @@ piglit_draw_rect_tex(float x, float y, float w,
> float h,
>         verts[1][3] = 1.0;
>         tex[1][0] = tx + tw;
>         tex[1][1] = ty;
> -       verts[2][0] = x + w;
> +       verts[2][0] = x;
>         verts[2][1] = y + h;
>         verts[2][2] = 0.0;
>         verts[2][3] = 1.0;
> -       tex[2][0] = tx + tw;
> +       tex[2][0] = tx;
>         tex[2][1] = ty + th;
> -       verts[3][0] = x;
> +       verts[3][0] = x + w;
>         verts[3][1] = y + h;
>         verts[3][2] = 0.0;
>         verts[3][3] = 1.0;
> -       tex[3][0] = tx;
> +       tex[3][0] = tx + tw;
>         tex[3][1] = ty + th;
>
>         glVertexPointer(4, GL_FLOAT, 0, verts);
> @@ -946,7 +946,7 @@ piglit_draw_rect_tex(float x, float y, float w, float
> h,
>         glEnableClientState(GL_VERTEX_ARRAY);
>         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
>
> -       glDrawArrays(GL_QUADS, 0, 4);
> +       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
>
>         glDisableClientState(GL_VERTEX_ARRAY);
>         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
> --
> 1.8.1.2
>
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