[Piglit] [PATCH] gles2: Add a test for the "No linking without a VS or FS" requirement.
Anuj Phogat
anuj.phogat at gmail.com
Thu Jun 20 12:19:22 PDT 2013
On Fri, Jun 14, 2013 at 11:52 AM, Eric Anholt <eric at anholt.net> wrote:
> I didn't see an existing test for this when I thought there was a bug.
> It was working correctly in Mesa already, though.
> ---
> tests/all.tests | 1 +
> tests/spec/gles-2.0/CMakeLists.gles2.txt | 1 +
> tests/spec/gles-2.0/link-no-vsfs.c | 103 +++++++++++++++++++++++++++++++
> 3 files changed, 105 insertions(+)
> create mode 100644 tests/spec/gles-2.0/link-no-vsfs.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 6c521fa..c067019 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -2861,6 +2861,7 @@ gles20 = Group()
> spec['!OpenGL ES 2.0'] = gles20
> gles20['glsl-fs-pointcoord'] = concurrent_test('glsl-fs-pointcoord_gles2')
> add_concurrent_test(gles20, 'invalid-es3-queries_gles2')
> +gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
> add_concurrent_test(gles20, 'minmax_gles2')
> add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
> add_concurrent_test(gles20, 'fbo_discard_gles2')
> diff --git a/tests/spec/gles-2.0/CMakeLists.gles2.txt b/tests/spec/gles-2.0/CMakeLists.gles2.txt
> index 007e9f6..e2e5433 100644
> --- a/tests/spec/gles-2.0/CMakeLists.gles2.txt
> +++ b/tests/spec/gles-2.0/CMakeLists.gles2.txt
> @@ -4,6 +4,7 @@ link_libraries(
>
> piglit_add_executable(glsl-fs-pointcoord_gles2 glsl-fs-pointcoord.c)
> piglit_add_executable(invalid-es3-queries_gles2 invalid-es3-queries.c)
> +piglit_add_executable(link-no-vsfs_gles2 link-no-vsfs.c)
> piglit_add_executable(minmax_gles2 minmax.c)
> piglit_add_executable(multiple-shader-objects_gles2 multiple-shader-objects.c)
> piglit_add_executable(fbo_discard_gles2 fbo-discard.c)
> diff --git a/tests/spec/gles-2.0/link-no-vsfs.c b/tests/spec/gles-2.0/link-no-vsfs.c
> new file mode 100644
> index 0000000..96599ec
> --- /dev/null
> +++ b/tests/spec/gles-2.0/link-no-vsfs.c
> @@ -0,0 +1,103 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/** @file link-no-vsfs.c
> + *
> + * From the GLES 2.0.25 spec (page 30):
> + *
> + * "Linking can fail for a variety of reasons as specified in the
> + * OpenGL ES Shading Language Specification. Linking will also
> + * fail if one or more of the shader objects, attached to program
> + * are not compiled successfully, if program does not contain
> + * both a vertex shader and a fragment shader, or if more active
> + * uniform or active sampler variables are used in program than
> + * allowed (see section 2.10.4).
> + *
> + * This also appears in the 3.0.2 spec, page 48.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_es_version = 20;
> +
> + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + /* UNREACHED */
> + return PIGLIT_FAIL;
> +}
> +
> +static bool
> +test_link_fail(GLenum target, const char *source)
> +{
> + GLuint shader, prog;
> + GLint ok;
> +
> + shader = piglit_compile_shader_text(target, source);
> +
> + prog = glCreateProgram();
> + glAttachShader(prog, shader);
> + glLinkProgram(prog);
> + glDeleteShader(shader);
> +
> + glGetProgramiv(prog, GL_LINK_STATUS, &ok);
> +
> + glDeleteProgram(prog);
> + if (ok) {
> + fprintf(stderr,
> + "Linking with only a %s succeeded when it should have "
> + "failed:\n",
> + piglit_get_gl_enum_name(target));
> + return false;
> + }
> + return true;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + const char *vs_source =
> + "void main()\n"
> + "{"
> + " gl_Position = vec4(0);"
> + "}";
> + const char *fs_source =
> + "precision mediump float;\n"
> + "void main()\n"
> + "{"
> + " gl_FragColor = vec4(0);"
> + "}";
> +
> + if (!test_link_fail(GL_VERTEX_SHADER, vs_source))
> + piglit_report_result(PIGLIT_FAIL);
> + if (!test_link_fail(GL_FRAGMENT_SHADER, fs_source))
> + piglit_report_result(PIGLIT_FAIL);
> +
> + piglit_report_result(PIGLIT_PASS);
> +}
> --
> 1.8.3.rc0
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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