[Piglit] [PATCH 08/23] arb_shading_language_420pack: Test too many elements in vector initializer

Matt Turner mattst88 at gmail.com
Sat Jun 29 19:43:01 PDT 2013


---
 ...legal-aggregate-initializer-vec-too-many-elements.frag | 15 +++++++++++++++
 1 file changed, 15 insertions(+)
 create mode 100644 tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-vec-too-many-elements.frag

diff --git a/tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-vec-too-many-elements.frag b/tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-vec-too-many-elements.frag
new file mode 100644
index 0000000..2a700c4
--- /dev/null
+++ b/tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-vec-too-many-elements.frag
@@ -0,0 +1,15 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * require_extensions: GL_ARB_shading_language_420pack
+ * [end config]
+ */
+
+#version 130
+#extension GL_ARB_shading_language_420pack: enable
+
+void main() {
+    // Illegal since b is a 3-element vector, but 4 elements given as initializer
+    vec3 b = { 1.0, 2.0, 3.0, 4.0 };
+    gl_FragColor = vec4(1.0);
+}
-- 
1.8.1.5



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