[Piglit] [PATCH 14/23] arb_shading_language_420pack: Test too many elements in matrix initializer

Matt Turner mattst88 at gmail.com
Sat Jun 29 19:43:07 PDT 2013


---
 ...gal-aggregate-initializer-matrix-too-many-columns.frag | 15 +++++++++++++++
 1 file changed, 15 insertions(+)
 create mode 100644 tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-matrix-too-many-columns.frag

diff --git a/tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-matrix-too-many-columns.frag b/tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-matrix-too-many-columns.frag
new file mode 100644
index 0000000..84c623a
--- /dev/null
+++ b/tests/spec/arb_shading_language_420pack/compiler/illegal-aggregate-initializer-matrix-too-many-columns.frag
@@ -0,0 +1,15 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.30
+ * require_extensions: GL_ARB_shading_language_420pack
+ * [end config]
+ */
+
+#version 130
+#extension GL_ARB_shading_language_420pack: enable
+
+void main() {
+    // Illegal since c is a 3-column matrix, but 4 columns given as initializer
+    mat3x3 c = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) };
+    gl_FragColor = vec4(1.0);
+}
-- 
1.8.1.5



More information about the Piglit mailing list