[Piglit] [PATCH 21/23] arb_shading_language_420pack: Test initialized structs are identical

Matt Turner mattst88 at gmail.com
Sat Jun 29 19:43:14 PDT 2013


---
 .../aggregate-initializer-struct.shader_test       | 83 ++++++++++++++++++++++
 1 file changed, 83 insertions(+)
 create mode 100644 tests/spec/arb_shading_language_420pack/execution/aggregate-initializer-struct.shader_test

diff --git a/tests/spec/arb_shading_language_420pack/execution/aggregate-initializer-struct.shader_test b/tests/spec/arb_shading_language_420pack/execution/aggregate-initializer-struct.shader_test
new file mode 100644
index 0000000..ce86f69
--- /dev/null
+++ b/tests/spec/arb_shading_language_420pack/execution/aggregate-initializer-struct.shader_test
@@ -0,0 +1,83 @@
+[require]
+GLSL >= 1.30
+GL_ARB_shading_language_420pack
+
+[vertex shader]
+#extension GL_ARB_shading_language_420pack: enable
+
+in vec4 vertex;
+out vec4 color;
+
+void main()
+{
+    struct S {
+        vec4 v[2];
+    };
+
+    struct T {
+        S a[2], b;
+        int c;
+    }
+    s1 = T(
+          S[2](
+               S(vec4[2](vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0))),
+               S(vec4[2](vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0)))
+          ), // a
+          S(vec4[2](vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0))), // b
+          4 // c
+    ),
+    s2 = {
+        {
+            {
+                {
+                    {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
+                    {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
+                } // a[0].v
+            }, // a[0]
+            {
+                {
+                    {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
+                    {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
+                } // a[1].v
+            } // a[1]
+        }, // a
+        {
+            {
+                {1.0, 2.0, 3.0, 4.0}, // b.v[0]
+                {5.0, 6.0, 7.0, 8.0}  // b.v[1]
+            } // b.v
+        }, // b
+        4 // c
+    };
+
+    color = vec4(0.0, 1.0, 0.0, 1.0);
+
+    if (s1.a[0].v[0] != s2.a[0].v[0] ||
+        s1.a[0].v[1] != s2.a[0].v[1] ||
+        s1.a[1].v[1] != s2.a[1].v[1] ||
+        s1.a[1].v[1] != s2.a[1].v[1] ||
+        s1.b.v[0] != s2.b.v[0] ||
+        s1.b.v[1] != s2.b.v[1] ||
+        s1.c != s2.c) {
+        color = vec4(1.0, 0.0, 0.0, 1.0);
+    }
+    gl_Position = vertex;
+}
+
+[fragment shader]
+in vec4 color;
+
+void main() {
+    gl_FragColor = color;;
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0  1.0
+-1.0  1.0
+
+[test]
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
-- 
1.8.1.5



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