[Piglit] [PATCH 2/8] shader_runner: Add 'draw rect tex'
Matt Turner
mattst88 at gmail.com
Tue Mar 19 11:46:28 PDT 2013
Same as draw rect but allows you to pass tex coordinates.
---
tests/shaders/shader_runner.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 5b084cb..7f3ddbb 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1669,6 +1669,11 @@ piglit_display(void)
piglit_report_result(PIGLIT_FAIL);
}
glClipPlane(GL_CLIP_PLANE0 + x, d);
+ } else if (string_match("draw rect tex", line)) {
+ program_must_be_in_use();
+ get_floats(line + 13, c, 8);
+ piglit_draw_rect_tex(c[0], c[1], c[2], c[3],
+ c[4], c[5], c[6], c[7]);
} else if (string_match("draw rect", line)) {
program_must_be_in_use();
get_floats(line + 9, c, 4);
--
1.7.8.6
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