[Piglit] [PATCH 2/8] shader_runner: Add 'draw rect tex'

Matt Turner mattst88 at gmail.com
Tue Mar 19 11:46:28 PDT 2013


Same as draw rect but allows you to pass tex coordinates.
---
 tests/shaders/shader_runner.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 5b084cb..7f3ddbb 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1669,6 +1669,11 @@ piglit_display(void)
 				piglit_report_result(PIGLIT_FAIL);
 			}
 			glClipPlane(GL_CLIP_PLANE0 + x, d);
+		} else if (string_match("draw rect tex", line)) {
+			program_must_be_in_use();
+			get_floats(line + 13, c, 8);
+			piglit_draw_rect_tex(c[0], c[1], c[2], c[3],
+					     c[4], c[5], c[6], c[7]);
 		} else if (string_match("draw rect", line)) {
 			program_must_be_in_use();
 			get_floats(line + 9, c, 4);
-- 
1.7.8.6



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