[Piglit] [PATCH] glsl-fs-main-return-conditional: Test for using return in main
Ian Romanick
idr at freedesktop.org
Mon Mar 25 11:12:25 PDT 2013
On 03/22/2013 06:42 PM, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
>
> Similar to glsl-fs-main-return (and glsl-vs-main-return), this is testing
> using return in main. Contrary to the these other tests, this hits both
> the cases where the return path is and is NOT taken (the gallivm code
> got it wrong and always did an early exit which got unnoticed by the
> existing tests, see https://bugs.freedesktop.org/show_bug.cgi?id=62357).
>
> v2: use mod() instead of integer arithmetic suggested by Ian Romanick.
> This gets rid of the glsl 1.30 requirement. And do minor simplifications.
As long as it still reproduces the bug you were trying to reproduce,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> .../glsl-fs-main-return-conditional.shader_test | 28 ++++++++++++++++++++
> 1 file changed, 28 insertions(+)
> create mode 100644 tests/shaders/glsl-fs-main-return-conditional.shader_test
>
> diff --git a/tests/shaders/glsl-fs-main-return-conditional.shader_test b/tests/shaders/glsl-fs-main-return-conditional.shader_test
> new file mode 100644
> index 0000000..173ae03
> --- /dev/null
> +++ b/tests/shaders/glsl-fs-main-return-conditional.shader_test
> @@ -0,0 +1,28 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +void main()
> +{
> + gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +const vec4 v = vec4(0., 1., 0., 1.);
> +
> +void main()
> +{
> + gl_FragColor = v;
> + if (mod(gl_FragCoord.x, 2.0) >= 1.0)
> + return; // return for every second pixel
> +
> + gl_FragColor = vec4(1.0) - v;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe rgb 0 0 1 0 1
> +probe rgb 1 0 0 1 0
> +probe rgb 2 0 1 0 1
> +probe rgb 3 0 0 1 0
> +
>
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