[Piglit] [PATCH 6/6] SSO: new test ValidateProgramPipeline
Gregory Hainaut
gregory.hainaut at gmail.com
Sat May 25 03:29:31 PDT 2013
Catalyst status: Part 11 & 12 failed
V4:
* Use standard piglit_report_subtest_result (with basic test number)
* use standard bool versus GLBoolean
* Merge VS shader with the help of __VERSION__
* asprintf shader with a common GLSL version
---
tests/all.tests | 1 +
.../arb_separate_shader_objects/CMakeLists.gl.txt | 3 +
.../ValidateProgramPipeline.c | 437 ++++++++++++++++++++
3 files changed, 441 insertions(+)
create mode 100644 tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
diff --git a/tests/all.tests b/tests/all.tests
index ce5e260..4e2c541 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1106,6 +1106,7 @@ spec['ARB_separate_shader_objects'] = arb_separate_shader_objects
arb_separate_shader_objects['sso-GetProgramPipelineiv'] = concurrent_test('arb_separate_shader_object-GetProgramPipelineiv')
arb_separate_shader_objects['sso-IsProgramPipeline'] = concurrent_test('arb_separate_shader_object-IsProgramPipeline')
arb_separate_shader_objects['sso-mix_pipeline_useprogram'] = concurrent_test('arb_separate_shader_object-mix_pipeline_useprogram')
+arb_separate_shader_objects['sso-ValidateProgramPipeline'] = concurrent_test('arb_separate_shader_object-ValidateProgramPipeline')
# Group ARB_sampler_objects
arb_sampler_objects = Group()
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index e651956..f0f8864 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -12,3 +12,6 @@ link_libraries (
piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c)
piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c)
+piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline ValidateProgramPipeline.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
new file mode 100644
index 0000000..142988e
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/ValidateProgramPipeline.c
@@ -0,0 +1,437 @@
+/*
+ * Copyright © 2013 Gregory Hainaut <gregory.hainaut at gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+/* INVALID_OPERATION:
+ *
+ * • A program object is active for at least one, but not all of the shader stages
+ * that were present when the program was linked.
+ * • One program object is active for at least two shader stages and a second
+ * program is active for a shader stage between two stages for which the first
+ * program was active. The active compute shader is ignored for the purposes
+ * of this test.
+ * • There is an active program for tessellation control, tessellation evaluation, or
+ * geometry stages with corresponding executable shader, but there is no active
+ * program with executable vertex shader.
+ * • There is no current program object specified by UseProgram, there is a cur-
+ * rent program pipeline object, and the current program for any shader stage
+ * has been relinked since being applied to the pipeline object via UsePro-
+ * gramStages with the PROGRAM_SEPARABLE parameter set to FALSE.
+ */
+
+#define _GNU_SOURCE
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 21;
+
+ config.window_width = 32;
+ config.window_height = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool pass;
+
+enum piglit_result
+piglit_display(void)
+{
+ /* UNREACHED */
+ return PIGLIT_FAIL;
+}
+
+static void
+validate_pipe(GLuint pipe, bool expected, char* msg)
+{
+ GLint status;
+
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ status = piglit_program_pipeline_check_status_quiet(pipe);
+
+ if (status != expected) {
+ fprintf(stderr, "!!! Wrong pipeline validation status. Got %d, expected %d\n\n", status, expected);
+ piglit_report_subtest_result(PIGLIT_FAIL, msg);
+ pass = false;
+ } else {
+ piglit_report_subtest_result(PIGLIT_PASS, msg);
+ }
+}
+
+static GLuint
+create_prog(GLint sh1, GLint sh2) {
+ GLint p = 0;
+
+ p = glCreateProgram();
+ glProgramParameteri(p, GL_PROGRAM_SEPARABLE, GL_TRUE);
+ if (sh1) glAttachShader(p, sh1);
+ if (sh2) glAttachShader(p, sh2);
+ glLinkProgram(p);
+
+ pass &= piglit_link_check_status(p);
+
+ return p;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint vs, fs, gs, tes, tcs;
+ GLuint pipe;
+ GLint prog_vs, prog_fs, prog_gs, prog_tcs, prog_tes, prog_tess;
+ GLint prog_vs_fs, prog_vs_gs;
+ GLint separable;
+ int version;
+
+ char *vs_source, *fs_source, *gs_source, *te_source, *tc_source;
+ const char *vs_source_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects : enable\n"
+ "\n"
+ "#if __VERSION__ > 140\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "};\n"
+ "\n"
+ "in vec4 position;\n"
+ "#endif\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ "#if __VERSION__ > 140\n"
+ " gl_Position = position;\n"
+ "#else\n"
+ " gl_Position = gl_Vertex;\n"
+ "#endif\n"
+ "}\n";
+ const char *fs_source_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects : enable\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
+ "}\n";
+ const char *gs_source_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects : enable\n"
+ "\n"
+ "in gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "} gl_in[];\n"
+ "\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "};\n"
+ "\n"
+ "layout(triangles) in;\n"
+ "layout(triangle_strip, max_vertices = 3) out;\n"
+ "void main() {\n"
+ " for(int i = 0; i < gl_in.length(); i++) {\n"
+ " gl_Position = gl_in[i].gl_Position;\n"
+ " EmitVertex();\n"
+ " }\n"
+ " EndPrimitive();\n"
+ "}\n";
+ const char *tc_source_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects : enable\n"
+ "#extension GL_ARB_tessellation_shader : enable\n"
+ "\n"
+ "in gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "} gl_in[];\n"
+ "\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "} gl_out[];\n"
+ "\n"
+ "layout( vertices = 3 ) out;\n"
+ "void main( )\n"
+ "{\n"
+ " gl_out[ gl_InvocationID ].gl_Position = gl_in[ gl_InvocationID ].gl_Position;\n"
+ " gl_TessLevelOuter[0] = 1.0;\n"
+ " gl_TessLevelOuter[1] = 1.0;\n"
+ " gl_TessLevelOuter[2] = 1.0;\n"
+ " gl_TessLevelInner[0] = 1.0;\n"
+ " gl_TessLevelInner[1] = 1.0;\n"
+ "}\n";
+ const char *te_source_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects : enable\n"
+ "#extension GL_ARB_tessellation_shader : enable\n"
+ "\n"
+ "in gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "} gl_in[];\n"
+ "\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_PointSize;\n"
+ " float gl_ClipDistance[];\n"
+ "};\n"
+ "\n"
+ "layout( triangles, equal_spacing) in;\n"
+ "\n"
+ "void main( )\n"
+ "{\n"
+ " vec4 p0 = gl_in[0].gl_Position;\n"
+ " vec4 p1 = gl_in[1].gl_Position;\n"
+ " vec4 p2 = gl_in[2].gl_Position;\n"
+ " \n"
+ " vec3 p = gl_TessCoord.xyz;\n"
+ " \n"
+ " gl_Position = p0*p.x + p1*p.y + p2*p.z;\n"
+ "}\n";
+
+ bool has_tess = piglit_is_extension_supported("GL_ARB_tessellation_shader");
+ bool has_geo = piglit_is_extension_supported("GL_ARB_geometry_shader4");
+
+ piglit_require_gl_version(21);
+ piglit_require_extension("GL_ARB_separate_shader_objects");
+
+ if (piglit_get_gl_version() >= 32)
+ version = 150;
+ else
+ version = 120;
+
+ pass = true;
+
+ /* create the shader program */
+ asprintf(&vs_source, vs_source_template, version);
+ asprintf(&fs_source, fs_source_template, version);
+ asprintf(&gs_source, gs_source_template, version);
+ asprintf(&te_source, te_source_template, version);
+ asprintf(&tc_source, tc_source_template, version);
+
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+ pass &= fs && vs;
+ if (has_geo) {
+ gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_source);
+ pass &= gs;
+ }
+ if (has_tess) {
+ tes = piglit_compile_shader_text(GL_TESS_EVALUATION_SHADER, te_source);
+ tcs = piglit_compile_shader_text(GL_TESS_CONTROL_SHADER, tc_source);
+ pass &= tes && tcs;
+ }
+
+ prog_vs = create_prog(vs, 0);
+ prog_fs = create_prog(fs, 0);
+ prog_vs_fs = create_prog(vs, fs);
+ if (has_geo) {
+ prog_gs = create_prog(gs, 0);
+ prog_vs_gs = create_prog(vs, gs);
+ }
+ if (has_tess) {
+ prog_tcs = create_prog(tcs, 0);
+ prog_tes = create_prog(tes, 0);
+ prog_tess = create_prog(tcs, tes);
+ }
+
+ /* Setup or compilation failure. Stop here */
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ if (!pass) {
+ piglit_report_result(PIGLIT_FAIL);
+ return;
+ }
+
+ if (has_tess && has_geo) {
+ printf("INFO: ALL stages supported: running all test\n");
+ } else {
+ if (!has_tess)
+ printf("INFO: GL_ARB_tessellation_shader not supported: tesselation test disabled\n");
+ if (!has_geo)
+ printf("INFO: GL_ARB_geometry_shader4 not supported: geometry test disabled\n");
+ }
+
+ /* Create the pipeline */
+ glGenProgramPipelines(1, &pipe);
+
+ printf("TEST 1: sanity check prog_vs_fs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, prog_vs_fs);
+
+ validate_pipe(pipe, GL_TRUE, "TEST_01");
+
+ if (has_geo) {
+ printf("TEST 2: bad: prog_gs in the middle of prog_vs_fs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, prog_vs_fs);
+ glUseProgramStages(pipe, GL_GEOMETRY_SHADER_BIT, prog_gs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_02");
+ } else {
+ printf("TEST 2: bad: prog_gs in the middle of prog_vs_fs => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_02");
+ }
+
+ printf("TEST 3: bad: prog_fs and only VS of prog_vs_fs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, prog_vs_fs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_03");
+
+ printf("TEST 4: good: prog_vs_fs in 2 step\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_vs_fs);
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, prog_vs_fs);
+
+ validate_pipe(pipe, GL_TRUE, "TEST_04");
+
+ if (has_geo) {
+ printf("TEST 5: bad: prog_gs without prog_vs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ glUseProgramStages(pipe, GL_GEOMETRY_SHADER_BIT, prog_gs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_05");
+ } else {
+ printf("TEST 5: bad: prog_gs without prog_vs => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_05");
+ }
+
+ if (has_geo) {
+ printf("TEST 6: bad: only GS of prog_vs_gs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ glUseProgramStages(pipe, GL_GEOMETRY_SHADER_BIT, prog_vs_gs);
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, prog_vs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_06");
+ } else {
+ printf("TEST 6: bad: only GS of prog_vs_gs => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_06");
+ }
+
+ printf("TEST 7: good: sanity check all single prog\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ if (has_geo) {
+ glUseProgramStages(pipe, GL_GEOMETRY_SHADER_BIT, prog_gs);
+ }
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, prog_vs);
+ if (has_tess) {
+ glUseProgramStages(pipe, GL_TESS_CONTROL_SHADER_BIT, prog_tcs);
+ glUseProgramStages(pipe, GL_TESS_EVALUATION_SHADER_BIT, prog_tes);
+ }
+
+ validate_pipe(pipe, GL_TRUE, "TEST_07");
+
+ if (has_tess) {
+ printf("TEST 8: bad: prog_tcs in the middle of prog_vs_gs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, prog_vs_gs);
+ glUseProgramStages(pipe, GL_TESS_CONTROL_SHADER_BIT, prog_tcs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_08");
+ } else {
+ printf("TEST 8: bad: prog_tcs in the middle of prog_vs_gs => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_08");
+ }
+
+ if (has_tess) {
+ printf("TEST 9: bad: prog_tes in the middle of prog_vs_gs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, prog_vs_gs);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ glUseProgramStages(pipe, GL_TESS_EVALUATION_SHADER_BIT, prog_tes);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_09");
+ } else {
+ printf("TEST 9: bad: prog_tes in the middle of prog_vs_gs => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_09");
+ }
+
+ if (has_tess) {
+ printf("TEST 10: bad: only tes of prog_tess\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ glUseProgramStages(pipe, GL_TESS_EVALUATION_SHADER_BIT, prog_tess);
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, prog_vs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_10");
+ } else {
+ printf("TEST 10: bad: only tes of prog_tess => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_10");
+ }
+
+ if (has_tess) {
+ printf("TEST 11: bad: prog_tess without prog_vs\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, prog_tess);
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+
+ validate_pipe(pipe, GL_FALSE, "TEST_11");
+ } else {
+ printf("TEST 11: bad: prog_tess without prog_vs => Skipped\n");
+ piglit_report_subtest_result(PIGLIT_SKIP, "TEST_11");
+ }
+
+ printf("TEST 12: bad: relink attached prog_fs without GL_PROGRAM_SEPARABLE\n");
+ glUseProgramStages(pipe, GL_ALL_SHADER_BITS, 0);
+
+ glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, prog_fs);
+ glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, prog_vs);
+
+ /* sanity check */
+ validate_pipe(pipe, GL_TRUE, "TEST_12a");
+
+ glGetProgramiv(prog_fs, GL_PROGRAM_SEPARABLE, &separable);
+ if (!separable) {
+ printf("Error: %d was not a separable program\n", prog_fs);
+ pass = false;
+ }
+
+ glProgramParameteri(prog_fs, GL_PROGRAM_SEPARABLE, GL_FALSE);
+
+ glGetProgramiv(prog_fs, GL_PROGRAM_SEPARABLE, &separable);
+ if (separable) {
+ printf("Error: fail to remove separable flags of program %d\n", prog_fs);
+ pass = false;
+ }
+
+ glLinkProgram(prog_fs);
+ pass &= piglit_link_check_status(prog_fs);
+ validate_pipe(pipe, GL_FALSE, "TEST_12b");
+
+ piglit_present_results();
+
+ if (pass)
+ piglit_report_result(PIGLIT_PASS);
+ else
+ piglit_report_result(PIGLIT_FAIL);
+}
--
1.7.10.4
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