[Piglit] [PATCH 4/4] glsl-1.30: Split test switch-default-notlast in two.
Fabian Bieler
fabianbieler at fastmail.fm
Wed May 29 01:58:20 PDT 2013
Split the test into one test with and one without fallthrough case statements.
Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
---
.../fs-default-notlast-fallthrough.shader_test | 40 ++++++++++++++++++++++
.../switch/fs-default_notlast.shader_test | 22 ++++++++----
2 files changed, 56 insertions(+), 6 deletions(-)
create mode 100644 tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test
new file mode 100644
index 0000000..4fa6445
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 130
+
+uniform int i;
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
+ vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0);
+ switch (i) {
+ case 0:
+ gl_FragColor.x = 1.0;
+ default:
+ gl_FragColor.z = 1.0;
+ case 1:
+ gl_FragColor.y = 1.0;
+ }
+}
+
+[test]
+uniform int i 0
+draw rect -1 -1 1 1
+uniform int i 1
+draw rect 0 -1 1 1
+uniform int i 2
+draw rect -1 0 1 1
+
+relative probe rgba (0, 0) (1, 1, 1, 0)
+relative probe rgba (1, 0) (0, 1, 0, 0)
+relative probe rgba (0, 1) (0, 1, 1, 0)
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
index 385fd78..e1e2079 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
@@ -15,19 +15,29 @@ uniform int i;
void main()
{
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0);
switch (i) {
- default:
- tmp = vec4(0.5, 0.0, 0.5, 0.0);
case 0:
- gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+ gl_FragColor.x = 1.0;
+ break;
+ default:
+ gl_FragColor.z = 1.0;
+ break;
+ case 1:
+ gl_FragColor.y = 1.0;
break;
}
- gl_FragColor = gl_FragColor + tmp;
}
[test]
uniform int i 0
-draw rect -1 -1 2 2
+draw rect -1 -1 1 1
+uniform int i 1
+draw rect 0 -1 1 1
+uniform int i 2
+draw rect -1 0 1 1
-probe all rgba 0 1 0 0
+relative probe rgba (0, 0) (1, 0, 0, 0)
+relative probe rgba (1, 0) (0, 1, 0, 0)
+relative probe rgba (0, 1) (0, 0, 1, 0)
--
1.8.1.2
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