[Piglit] [PATCH] Check that transform feedback size/type comes from gs, not vs.

Ian Romanick idr at freedesktop.org
Wed Nov 6 14:21:32 PST 2013


On 10/23/2013 01:01 PM, Paul Berry wrote:
> When the current program has both a geometry shader and a vertex
> shader, transform feedback needs to link with the geometry shader.
> This test verifies that the type and size of the varyings captured by
> transform feedback match their declarations in the geometry shader,
> even if there are vertex shader outputs with the same names and
> different types.

This will be even more fun with separate shader objects.

Do we have a similar test that verifies that vertex shader outputs
cannot be named by glTransformFeedbackVaryings?  So, rename vertex
shader foo to foo2 and rename varyings foo to foo2.  There are a couple
similar xfb cases that I plan to write for SSO.  If we don't already
have non-SSO versions, I can make them.

Anyway... This test is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> The test exercises one built-in shader output (gl_ClipDistance) and
> one user-defined shader output.
> ---
>  tests/all.tests                                    |   1 +
>  .../glsl-1.50/execution/geometry/CMakeLists.gl.txt |   1 +
>  .../geometry/transform-feedback-type-and-size.c    | 227 +++++++++++++++++++++
>  3 files changed, 229 insertions(+)
>  create mode 100644 tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c
> 
> diff --git a/tests/all.tests b/tests/all.tests
> index 9502ead..213114a 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -983,6 +983,7 @@ spec['glsl-1.50']['gs-emits-too-few-verts'] = concurrent_test('glsl-1.50-gs-emit
>  spec['glsl-1.50']['gs-end-primitive-optional-with-points-out'] = concurrent_test('glsl-1.50-geometry-end-primitive-optional-with-points-out')
>  spec['glsl-1.50']['getshaderiv-may-return-GS'] = concurrent_test('glsl-1.50-getshaderiv-may-return-GS')
>  spec['glsl-1.50']['query-gs-prim-types'] = concurrent_test('glsl-1.50-query-gs-prim-types')
> +spec['glsl-1.50']['transform-feedback-type-and-size'] = concurrent_test('glsl-1.50-transform-feedback-type-and-size')
>  
>  spec['glsl-3.30'] = Group()
>  spec['glsl-3.30']['built-in constants'] = concurrent_test('built-in-constants tests/spec/glsl-3.30/minimum-maximums.txt')
> diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> index 3e6bc4b..447c92b 100644
> --- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> +++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> @@ -19,3 +19,4 @@ piglit_add_executable (glsl-1.50-gs-emits-too-few-verts gs-emits-too-few-verts.c
>  piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS getshaderiv-may-return-GS.c)
>  piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c)
>  piglit_add_executable (glsl-1.50-query-gs-prim-types query-gs-prim-types.c)
> +piglit_add_executable (glsl-1.50-transform-feedback-type-and-size transform-feedback-type-and-size.c)
> diff --git a/tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c b/tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c
> new file mode 100644
> index 0000000..07f31cc
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/geometry/transform-feedback-type-and-size.c
> @@ -0,0 +1,227 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/** \file
> + *
> + * Verify that when transform feedback is applied to a program
> + * containing both a geometry shader and a vertex shader, the size and
> + * type of the data captured (as well as the data itself) are
> + * determined by the geometry shader and not the vertex shader.
> + *
> + * This test creates a geometry and a vertex shader which both output
> + * the following variables:
> + *
> + * - foo
> + * - gl_ClipDistance
> + *
> + * but declare them to have different types and array sizes, and
> + * output different data to them.
> + *
> + * Then it verifies that:
> + *
> + * - glGetTransformFeedbackVarying() returns information based on the
> + *   types and array sizes declared in the geometry shader.
> + *
> + * - The data captured by transform feedback is consistent with the
> + *   declarations in the geometry shader.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +	config.supports_gl_compat_version = 32;
> +	config.supports_gl_core_version = 32;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +/**
> + * This vertex shader should generate the following outputs (assuming
> + * that 2 vertices are processed):
> + *
> + * foo        gl_ClipDistance
> + * [0]  [1]   [0]  [1]  [2]
> + * 1001 1003  1007 1008 1009
> + * 1011 1013  1017 1018 1019
> + */
> +static const char *vstext =
> +	"#version 150\n"
> +	"out VsOuts {\n"
> +	"  float foo[2];\n"
> +	"};\n"
> +	"out gl_PerVertex {\n"
> +	"  float gl_ClipDistance[3];\n"
> +	"};\n"
> +	"void main()\n"
> +	"{\n"
> +	"  float x = float(gl_VertexID * 10 + 1000);\n"
> +	"  foo[0] = x + 1.0;\n"
> +	"  foo[1] = x + 3.0;\n"
> +	"  gl_ClipDistance[0] = x + 7.0;\n"
> +	"  gl_ClipDistance[1] = x + 8.0;\n"
> +	"  gl_ClipDistance[2] = x + 9.0;\n"
> +	"}\n";
> +
> +/**
> + * When coupled with the vertex shader above, this geometry shader
> + * should generate the following outputs:
> + *
> + * foo                         gl_ClipDistance
> + * [0]      [1]      [2]       [0] [1] [2] [3]
> + * (1, 2)   (3, 4)   (5, 6)    7   8   9   10
> + * (11, 12) (13, 14) (15, 16)  17  18  19  20
> + */
> +static const char *gstext =
> +	"#version 150\n"
> +	"layout(points) in;\n"
> +	"layout(points, max_vertices = 1) out;\n"
> +	"in VsOuts {\n"
> +	"  float foo[2];\n"
> +	"} vs_outs[1];\n"
> +	"in gl_PerVertex {\n"
> +	"  float gl_ClipDistance[3];\n"
> +	"} gl_in[];\n"
> +	"out vec2 foo[3];\n"
> +	"out float gl_ClipDistance[4];\n"
> +	"void main()\n"
> +	"{\n"
> +	"  foo[0] = vs_outs[0].foo[0] - 1000.0 + vec2(0.0, 1.0);\n"
> +	"  foo[1] = vs_outs[0].foo[1] - 1000.0 + vec2(0.0, 1.0);\n"
> +	"  foo[2] = vs_outs[0].foo[1] - 1000.0 + vec2(2.0, 3.0);\n"
> +	"  gl_ClipDistance[0] = gl_in[0].gl_ClipDistance[0] - 1000.0;\n"
> +	"  gl_ClipDistance[1] = gl_in[0].gl_ClipDistance[1] - 1000.0;\n"
> +	"  gl_ClipDistance[2] = gl_in[0].gl_ClipDistance[2] - 1000.0;\n"
> +	"  gl_ClipDistance[3] = gl_in[0].gl_ClipDistance[2] - 1000.0 + 1.0;\n"
> +	"  EmitVertex();\n"
> +	"}\n";
> +
> +/**
> + * When this set of varyings is captured from the geometry shader
> + * above, the output should be a sequence of floating point numbers
> + * counting from 1 to 20.
> + */
> +static const char *varyings[] = { "foo", "gl_ClipDistance" };
> +
> +#define EXPECTED_NUM_OUTPUT_FLOATS 20
> +
> +
> +static bool
> +check_varying(GLuint prog, GLuint index, const char *expected_name, GLsizei expected_size, GLenum expected_type)
> +{
> +	GLsizei length, size;
> +	GLenum type;
> +	char name[100];
> +	bool pass = true;
> +	glGetTransformFeedbackVarying(prog, index, ARRAY_SIZE(name), &length,
> +				      &size, &type, name);
> +	name[ARRAY_SIZE(name) - 1] = '\0';
> +	if (strcmp(name, expected_name) != 0) {
> +		printf("Varying %d: expected name '%s', got '%s'\n", index,
> +		       expected_name, name);
> +		pass = false;
> +	}
> +	if (expected_size != size) {
> +		printf("varying %d: expected size %d, got %d\n", index,
> +		       expected_size, size);
> +		pass = false;
> +	}
> +	if (expected_type != type) {
> +		printf("varying %d: expected type %d (%s), got %d (%s)\n",
> +		       index,
> +		       expected_type, piglit_get_gl_enum_name(expected_type),
> +		       type, piglit_get_gl_enum_name(type));
> +		pass = false;
> +	}
> +	return pass;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	GLuint prog, vao, xfb_buf;
> +	const GLfloat *readback;
> +	int i;
> +	bool pass = true;
> +
> +	prog = piglit_build_simple_program_unlinked_multiple_shaders(
> +		GL_VERTEX_SHADER, vstext,
> +		GL_GEOMETRY_SHADER, gstext,
> +		0, NULL);
> +	glTransformFeedbackVaryings(prog, ARRAY_SIZE(varyings), varyings,
> +				    GL_INTERLEAVED_ATTRIBS);
> +	glLinkProgram(prog);
> +	if (!piglit_link_check_status(prog)) {
> +		glDeleteProgram(prog);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +	glUseProgram(prog);
> +
> +	/* Check that glGetTransformFeedbackVarying() returns the
> +	 * correct values.
> +	 */
> +	pass = check_varying(prog, 0, "foo", 3, GL_FLOAT_VEC2) && pass;
> +	pass = check_varying(prog, 1, "gl_ClipDistance", 4, GL_FLOAT) && pass;
> +
> +	/* Setup GL state necessary for drawing */
> +	glGenVertexArrays(1, &vao);
> +	glBindVertexArray(vao);
> +	glGenBuffers(1, &xfb_buf);
> +	glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf);
> +	glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
> +		     EXPECTED_NUM_OUTPUT_FLOATS * sizeof(GLfloat), NULL,
> +		     GL_STREAM_READ);
> +	glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf, 0,
> +			  EXPECTED_NUM_OUTPUT_FLOATS * sizeof(GLfloat));
> +	glEnable(GL_RASTERIZER_DISCARD);
> +
> +	/* Do drawing */
> +	glBeginTransformFeedback(GL_POINTS);
> +	glDrawArrays(GL_POINTS, 0, 2);
> +	glEndTransformFeedback();
> +
> +	/* Check that the correct data was written into the transform
> +	 * feedback buffer.
> +	 */
> +	readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
> +	for (i = 0; i < EXPECTED_NUM_OUTPUT_FLOATS; i++) {
> +		GLfloat expected = i + 1;
> +		if (readback[i] != expected) {
> +			printf("Incorrect data for output %d."
> +			       "  Expected %f, got %f.\n", i, expected,
> +			       readback[i]);
> +			pass = false;
> +		}
> +	}
> +	glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
> +
> +	/* Check for errors */
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	/* Should never be reached */
> +	return PIGLIT_FAIL;
> +}
> 



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