[Piglit] [PATCH] gl-1.0/long-dlist: add test of long display lists

Brian Paul brianp at vmware.com
Sat Nov 23 15:49:55 PST 2013


---
 tests/all.tests                     |    1 +
 tests/spec/gl-1.0/CMakeLists.gl.txt |    1 +
 tests/spec/gl-1.0/long-dlist.c      |   92 +++++++++++++++++++++++++++++++++++
 3 files changed, 94 insertions(+)
 create mode 100644 tests/spec/gl-1.0/long-dlist.c

diff --git a/tests/all.tests b/tests/all.tests
index abdeabc..4b9e355 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -602,6 +602,7 @@ add_concurrent_test(gl10, 'gl-1.0-dlist-beginend')
 add_concurrent_test(gl10, 'gl-1.0-dlist-shademodel')
 add_concurrent_test(gl10, 'gl-1.0-edgeflag')
 add_concurrent_test(gl10, 'gl-1.0-edgeflag-quads')
+add_concurrent_test(gl10, 'gl-1.0-long-dlist')
 add_concurrent_test(gl10, 'gl-1.0-rendermode-feedback')
 add_plain_test(gl10, 'gl-1.0-front-invalidate-back')
 
diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
index d0107f0..47cd1eb 100644
--- a/tests/spec/gl-1.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
@@ -15,6 +15,7 @@ piglit_add_executable (gl-1.0-edgeflag-quads edgeflag-quads.c)
 piglit_add_executable (gl-1.0-dlist-beginend dlist-beginend.c)
 piglit_add_executable (gl-1.0-dlist-shademodel dlist-shademodel.c)
 piglit_add_executable (gl-1.0-front-invalidate-back front-invalidate-back.c)
+piglit_add_executable (gl-1.0-long-dlist long-dlist.c)
 piglit_add_executable (gl-1.0-rendermode-feedback rendermode-feedback.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/gl-1.0/long-dlist.c b/tests/spec/gl-1.0/long-dlist.c
new file mode 100644
index 0000000..d4d45ff
--- /dev/null
+++ b/tests/spec/gl-1.0/long-dlist.c
@@ -0,0 +1,92 @@
+/*
+ * Copyright (C) 2013 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test a long-ish display list to make sure Mesa's display list
+ * implementation (linked list of blocks) works properly.
+ * Ideally, this test should be run with valgrind.
+ */
+
+#include "piglit-util-gl-common.h"
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+	config.supports_gl_compat_version = 10;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static GLuint
+build_long_list(void)
+{
+	static const GLfloat color[4] = { 1.0f, 0.5f, 0.25f, 1.0f };
+	GLuint list, i;
+
+	list = glGenLists(1);
+	glNewList(list, GL_COMPILE);
+
+	/* build a list of non-vertex commands (since vertex data is
+	 * typically put into a VBO).
+	 */
+	for (i = 0; i < 10 * 1000; i++) {
+		glEnable(GL_CULL_FACE);
+		glLightfv(GL_LIGHT0, GL_AMBIENT, color);
+		glStencilOp(GL_KEEP, GL_INCR, GL_DECR);
+		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
+		glBindTexture(GL_TEXTURE_2D, 1);
+		glPointSize(1.0);
+		glFogf(GL_FOG_DENSITY, 5.0);
+		glDisable(GL_FOG);
+	}
+
+	glEndList();
+
+	return list;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+	return PIGLIT_PASS;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLuint l1, l2;
+
+	l1 = build_long_list();
+	l2 = build_long_list();
+
+	glCallList(l1);
+	glCallList(l2);
+	glDeleteLists(l1, 1);
+	glCallList(l2);
+	glDeleteLists(l2, 1);
+
+	/* if we get here, it means we didn't crash at least. */
+
+	piglit_report_result(PIGLIT_PASS);
+}
-- 
1.7.10.4



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