[Piglit] [PATCH 2/3] sso: Verify that rendezvous by location also works
Ian Romanick
idr at freedesktop.org
Tue Oct 1 18:22:01 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Separate shader objects can either connect outputs to inputs by matching
names (rendezvous by name) or by assigning explicit locations via the
layout(location=...) (rendezvous by location). This is a simple test
that a vertex shader with a different name than the fragment shader
input can by matched by the location.
v2: Fix some dumb bugs in the test. Use multiple values to ensure we're
not matching using rendezvous-by-dumb-luck.
v3:
* Fix a bug in the ordering of cross product parameters. Noticed by
Paul.
* Add another test case where the fragment shader variables are listed
in a different order. Add some explanitory text with rationalization
for the tests chosen.
* Dynamically set the #version line depending on driver support. This
works around some bugs in the NVIDIA driver noticed by Paul.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/all.tests | 1 +
.../arb_separate_shader_objects/CMakeLists.gl.txt | 1 +
.../rendezvous_by_location.c | 202 +++++++++++++++++++++
3 files changed, 204 insertions(+)
create mode 100644 tests/spec/arb_separate_shader_objects/rendezvous_by_location.c
diff --git a/tests/all.tests b/tests/all.tests
index e0cdc8b..33556af 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1277,6 +1277,7 @@ arb_separate_shader_objects['IsProgramPipeline'] = concurrent_test('arb_separate
arb_separate_shader_objects['UseProgramStages - non-separable program'] = concurrent_test('arb_separate_shader_object-UseProgramStages-non-separable')
arb_separate_shader_objects['Mix BindProgramPipeline and UseProgram'] = concurrent_test('arb_separate_shader_object-mix_pipeline_useprogram')
arb_separate_shader_objects['ProgramUniform coverage'] = concurrent_test('arb_separate_shader_object-ProgramUniform-coverage')
+arb_separate_shader_objects['Rendezvous by location'] = plain_test('arb_separate_shader_object-rendezvous_by_location -fbo')
arb_separate_shader_objects['ValidateProgramPipeline'] = concurrent_test('arb_separate_shader_object-ValidateProgramPipeline')
# Group ARB_sampler_objects
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index 0ed3e2f..32a28ba 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgra
piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c)
piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage ProgramUniform-coverage.c)
+piglit_add_executable (arb_separate_shader_object-rendezvous_by_location rendezvous_by_location.c)
piglit_add_executable (arb_separate_shader_object-UseProgramStages-non-separable UseProgramStages-non-separable.c)
piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline ValidateProgramPipeline.c)
diff --git a/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c b/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c
new file mode 100644
index 0000000..4193ea5
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/rendezvous_by_location.c
@@ -0,0 +1,202 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file rendezvous_by_location.c
+ * Simple test for separate shader objects that use rendezvous-by-location.
+ *
+ * There are two ways one might expect rendezvous-by-location to fail. One
+ * predicatble failure mode is for variables between two program objects to be
+ * linked in the order they appear in the shader text. Another predicatble
+ * failure mode is for variables between two program objects to be linked by
+ * name.
+ *
+ * This test tries both modes using a single fragement shader program. This
+ * program outputs two varibles, a and b, with locations specified. Two
+ * fragment shader programs are created, each having input variables a and b,
+ * with locations specified. In the first case, a and b are listed in the
+ * same order as in the vertex shader, but the locations are reversed (vertex
+ * shader output a has the location of fragment shader input b). In the
+ * second case, a and b are list in the reverse order as in the vertex shader.
+ * However, the assigned locations are the same as in the other fragment
+ * shader.
+ */
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint pipeline_same_declaration_order;
+static GLuint pipeline_same_location_order;
+
+static const char *vs_code_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "#extension GL_ARB_explicit_attrib_location: require\n"
+ "\n"
+ "layout(location = 0) in vec4 piglit_vertex;\n"
+ "\n"
+ "layout(location = 2) out vec3 a;\n"
+ "layout(location = 3) out vec3 b;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ " a = vec3(0, 0, 1);\n"
+ " b = vec3(1, 0, 0);\n"
+ "}\n"
+ ;
+
+static const char *fs_code_same_declaration_order_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "#extension GL_ARB_explicit_attrib_location: enable\n"
+ "\n"
+ "#if __VERSION__ >= 130\n"
+ "layout(location = 0) out vec4 out_color;\n"
+ "#else\n"
+ "#define out_color gl_FragColor\n"
+ "#endif\n"
+ "\n"
+ "layout(location = 3) in vec3 a; /* should get vec3(1, 0, 0) */\n"
+ "layout(location = 2) in vec3 b; /* should get vec3(0, 0, 1) */\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " out_color = vec4(cross(b, a), 1);\n"
+ "}\n"
+ ;
+
+static const char *fs_code_same_location_order_template =
+ "#version %d\n"
+ "#extension GL_ARB_separate_shader_objects: require\n"
+ "#extension GL_ARB_explicit_attrib_location: enable\n"
+ "\n"
+ "#if __VERSION__ >= 130\n"
+ "layout(location = 0) out vec4 out_color;\n"
+ "#else\n"
+ "#define out_color gl_FragColor\n"
+ "#endif\n"
+ "\n"
+ "layout(location = 2) in vec3 b; /* should get vec3(0, 0, 1) */\n"
+ "layout(location = 3) in vec3 a; /* should get vec3(1, 0, 0) */\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " out_color = vec4(cross(b, a), 1);\n"
+ "}\n"
+ ;
+
+enum piglit_result
+piglit_display(void)
+{
+ static const float expected[] = {
+ 0.0f, 1.0f, 0.0f, 1.0f
+ };
+ bool pass;
+
+ glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindProgramPipeline(pipeline_same_declaration_order);
+ piglit_draw_rect(-1, -1, 1, 2);
+
+ glBindProgramPipeline(pipeline_same_location_order);
+ piglit_draw_rect(0, -1, 1, 2);
+ pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+ expected);
+
+ piglit_present_results();
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ unsigned glsl_version;
+ GLuint vs_prog;
+ GLuint fs_prog_same_declaration_order;
+ GLuint fs_prog_same_location_order;
+ bool es;
+ int glsl_major;
+ int glsl_minor;
+ char *source;
+
+ piglit_require_vertex_shader();
+ piglit_require_fragment_shader();
+ piglit_require_extension("GL_ARB_separate_shader_objects");
+ piglit_require_extension("GL_ARB_explicit_attrib_location");
+
+ /* Some NVIDIA drivers have issues with layout qualifiers, 'in'
+ * keywords, and 'out' keywords in "lower" GLSL versions. If the
+ * driver supports GLSL >= 1.40, use 1.40. Otherwise, pick the
+ * highest version that the driver supports.
+ */
+ piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
+ glsl_version = ((glsl_major * 100) + glsl_minor) >= 140
+ ? 140 : ((glsl_major * 100) + glsl_minor);
+
+ asprintf(&source, vs_code_template, glsl_version);
+ vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+ (const GLchar *const *) &source);
+ piglit_link_check_status(vs_prog);
+ free(source);
+
+ asprintf(&source, fs_code_same_declaration_order_template, glsl_version);
+ fs_prog_same_declaration_order =
+ glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+ (const GLchar *const *) &source);
+ piglit_link_check_status(fs_prog_same_declaration_order);
+ free(source);
+
+ asprintf(&source, fs_code_same_location_order_template, glsl_version);
+ fs_prog_same_location_order =
+ glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+ (const GLchar *const *) &source);
+ piglit_link_check_status(fs_prog_same_location_order);
+ free(source);
+
+ glGenProgramPipelines(1, &pipeline_same_declaration_order);
+ glUseProgramStages(pipeline_same_declaration_order,
+ GL_VERTEX_SHADER_BIT,
+ vs_prog);
+ glUseProgramStages(pipeline_same_declaration_order,
+ GL_FRAGMENT_SHADER_BIT,
+ fs_prog_same_declaration_order);
+ piglit_program_pipeline_check_status(pipeline_same_declaration_order);
+
+ glGenProgramPipelines(1, &pipeline_same_location_order);
+ glUseProgramStages(pipeline_same_location_order,
+ GL_VERTEX_SHADER_BIT,
+ vs_prog);
+ glUseProgramStages(pipeline_same_location_order,
+ GL_FRAGMENT_SHADER_BIT,
+ fs_prog_same_location_order);
+ piglit_program_pipeline_check_status(pipeline_same_location_order);
+
+ if (!piglit_check_gl_error(0))
+ piglit_report_result(PIGLIT_FAIL);
+}
--
1.8.1.4
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