[Piglit] [PATCH 3/5] arb_texture_query_levels: add group and shader-runner dir

Chris Forbes chrisf at ijw.co.nz
Sat Oct 5 06:08:46 CEST 2013


Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
 tests/all.tests | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/tests/all.tests b/tests/all.tests
index f353217..c45f1cb 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1278,6 +1278,14 @@ add_shader_test_dir(arb_gpu_shader5,
                     testsDir + '/spec/arb_gpu_shader5',
                     recursive=True)
 
+arb_texture_query_levels = Group()
+spec['ARB_texture_query_levels'] = arb_texture_query_levels
+add_shader_test_dir(arb_texture_query_levels,
+                    testsDir + '/spec/arb_texture_query_levels',
+                    recursive=True)
+import_glsl_parser_tests(arb_texture_query_levels,
+			 testsDir + '/spec/arb_texture_query_levels', [''])
+
 arb_occlusion_query = Group()
 spec['ARB_occlusion_query'] = arb_occlusion_query
 add_concurrent_test(arb_occlusion_query, 'occlusion_query')
-- 
1.8.4



More information about the Piglit mailing list