[Piglit] [PATCH 3/5] arb_texture_query_levels: add group and shader-runner dir
Chris Forbes
chrisf at ijw.co.nz
Sat Oct 5 06:08:46 CEST 2013
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/all.tests | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/tests/all.tests b/tests/all.tests
index f353217..c45f1cb 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1278,6 +1278,14 @@ add_shader_test_dir(arb_gpu_shader5,
testsDir + '/spec/arb_gpu_shader5',
recursive=True)
+arb_texture_query_levels = Group()
+spec['ARB_texture_query_levels'] = arb_texture_query_levels
+add_shader_test_dir(arb_texture_query_levels,
+ testsDir + '/spec/arb_texture_query_levels',
+ recursive=True)
+import_glsl_parser_tests(arb_texture_query_levels,
+ testsDir + '/spec/arb_texture_query_levels', [''])
+
arb_occlusion_query = Group()
spec['ARB_occlusion_query'] = arb_occlusion_query
add_concurrent_test(arb_occlusion_query, 'occlusion_query')
--
1.8.4
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