[Piglit] [PATCH] depthstencil-render-miplevels: use double-buffered visual
Jordan Justen
jordan.l.justen at intel.com
Thu Oct 10 18:47:47 CEST 2013
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
tests/texturing/depthstencil-render-miplevels.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/texturing/depthstencil-render-miplevels.cpp b/tests/texturing/depthstencil-render-miplevels.cpp
index 813ca6f..a6d5df0 100644
--- a/tests/texturing/depthstencil-render-miplevels.cpp
+++ b/tests/texturing/depthstencil-render-miplevels.cpp
@@ -92,7 +92,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = 512;
config.window_height = 512;
- config.window_visual = PIGLIT_GL_VISUAL_RGB;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
--
1.7.10.4
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