[Piglit] [PATCH] depthstencil-render-miplevels: use double-buffered visual

Jordan Justen jordan.l.justen at intel.com
Thu Oct 10 18:47:47 CEST 2013


Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 tests/texturing/depthstencil-render-miplevels.cpp |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/texturing/depthstencil-render-miplevels.cpp b/tests/texturing/depthstencil-render-miplevels.cpp
index 813ca6f..a6d5df0 100644
--- a/tests/texturing/depthstencil-render-miplevels.cpp
+++ b/tests/texturing/depthstencil-render-miplevels.cpp
@@ -92,7 +92,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
 
 	config.window_width = 512;
 	config.window_height = 512;
-	config.window_visual = PIGLIT_GL_VISUAL_RGB;
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
 
 PIGLIT_GL_TEST_CONFIG_END
 
-- 
1.7.10.4



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