[Piglit] [PATCH 2/6] ARB_sample_shading: Add test to verify the functionality of gl_NumSamples

Anuj Phogat anuj.phogat at gmail.com
Mon Oct 14 19:19:04 CEST 2013


Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 tests/all.tests                                    |   7 +
 .../arb_sample_shading/execution/CMakeLists.gl.txt |   1 +
 .../execution/builtin-gl-num-samples.cpp           | 228 +++++++++++++++++++++
 3 files changed, 236 insertions(+)
 create mode 100644 tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp

diff --git a/tests/all.tests b/tests/all.tests
index 2aaefe8..45d640a 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1323,6 +1323,13 @@ arb_sample_shading = Group()
 spec['ARB_sample_shading'] = arb_sample_shading
 add_plain_test(arb_sample_shading, 'api')
 
+TEST_SAMPLE_COUNTS = (0, 2, 4, 6, 8, 16, 32)
+for num_samples in TEST_SAMPLE_COUNTS:
+    test_name = ' '.join(['builtin-gl-num-samples', str(num_samples)])
+    executable = 'arb_sample_shading-{0} -auto'.format(
+            test_name)
+    arb_sample_shading[test_name] = PlainExecTest(executable)
+
 # Group ARB_debug_output
 arb_debug_output = Group()
 spec['ARB_debug_output'] = arb_debug_output
diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
index 36289e0..56fa0da 100644
--- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
+++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
@@ -11,4 +11,5 @@ link_libraries (
 )
 
 piglit_add_executable (arb_sample_shading-api api.c)
+piglit_add_executable (arb_sample_shading-builtin-gl-num-samples builtin-gl-num-samples.cpp)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp
new file mode 100644
index 0000000..b02e2df
--- /dev/null
+++ b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp
@@ -0,0 +1,228 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** \file builtin-gl-num-samples.cpp
+ *  This test verifies that using gl_NumSamples in fragment shader
+ *  program works as per ARB_sample_shading specification.
+ *
+ **/
+
+#include "piglit-fbo.h"
+using namespace piglit_util_fbo;
+
+const int pattern_width = 128; const int pattern_height = 128;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_width = pattern_width;
+	config.window_height = pattern_height;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static int  num_samples;
+static unsigned prog, vao, vertex_buf;
+static Fbo multisampled_fbo, singlesampled_fbo;
+
+static void
+print_usage_and_exit(char *prog_name)
+{
+	printf("Usage: %s <num_samples>\n", prog_name);
+	piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+compile_shader(void)
+{
+	static const char *vert =
+		"#version 130\n"
+		"uniform mat4 proj;\n"
+		"in vec2 pos;\n"
+		"void main()\n"
+		"{\n"
+		"  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
+		"}\n";
+	static const char *frag =
+		"#version 130\n"
+		"#extension GL_ARB_sample_shading : require\n"
+		"uniform int samples;\n"
+		"out vec4 out_color;\n"
+		"void main()\n"
+		"{\n"
+		"  if (gl_NumSamples == samples)\n"
+		"    out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
+		"  else\n"
+		"    out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"
+		"}\n";
+	/* Compile program */
+	prog = glCreateProgram();
+	GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
+	glAttachShader(prog, vs);
+	piglit_check_gl_error(GL_NO_ERROR);
+	GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
+	glAttachShader(prog, fs);
+	glBindAttribLocation(prog, 0, "pos");
+	glLinkProgram(prog);
+	if (!piglit_link_check_status(prog)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	/* Set up vertex array object */
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	/* Set up vertex input buffer */
+	glGenBuffers(1, &vertex_buf);
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
+			      (void *) 0);
+
+	/* Set up element input buffer to tesselate a quad into
+	 * triangles
+	 */
+	unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
+	GLuint element_buf;
+	glGenBuffers(1, &element_buf);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
+		     GL_STATIC_DRAW);
+}
+
+void
+draw_pattern_glsl(const Fbo *src_fbo, GLint samples)
+{
+	const float proj[4][4] = {
+		{ 1, 0, 0, 0 },
+		{ 0, 1, 0, 0 },
+		{ 0, 0, 1, 0 },
+		{ 0, 0, 0, 1 }};
+
+	float vertex_data[4][4] = {
+		{ -1, -1 },
+		{ -1,  1 },
+		{  1,  1 },
+		{  1, -1 }};
+
+	glUseProgram(prog);
+	glBindVertexArray(vao);
+
+	/* Set up uniforms */
+	glUseProgram(prog);
+	glUniform1i(glGetUniformLocation(prog, "samples"), samples);
+	glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1,
+                           GL_TRUE, &proj[0][0]);
+
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
+		     GL_STREAM_DRAW);
+	glDrawElements(GL_TRIANGLES, 6 , GL_UNSIGNED_INT, (void *) 0);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	if (argc != 2)
+		print_usage_and_exit(argv[0]);
+
+	/* 1st arg: num_samples */
+	char *endptr = NULL;
+	num_samples = strtol(argv[1], &endptr, 0);
+	if (endptr != argv[1] + strlen(argv[1]))
+		print_usage_and_exit(argv[0]);
+
+	piglit_require_gl_version(21);
+	piglit_require_extension("GL_ARB_vertex_array_object");
+	piglit_require_extension("GL_ARB_sample_shading");
+
+	/* Skip the test if num_samples > GL_MAX_SAMPLES */
+	GLint max_samples;
+	glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+	if (num_samples > max_samples)
+		piglit_report_result(PIGLIT_SKIP);
+
+	singlesampled_fbo.setup(FboConfig(0,
+					  pattern_width,
+					  pattern_height));
+
+	FboConfig msConfig(num_samples, pattern_width, pattern_height);
+	multisampled_fbo.setup(msConfig);
+
+	compile_shader();
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+}
+
+bool test_ms_blit_scaled(Fbo ms_fbo)
+{
+	GLint samples;
+        GLfloat expected[4] = {0.0, 1.0, 0.0, 1.0};
+	bool pass = true;
+
+	/* Draw the test pattern into the framebuffer with texture
+	 * attachment.
+	 */
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+	glGetIntegerv(GL_SAMPLES, &samples);
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	draw_pattern_glsl(&ms_fbo, samples);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBlitFramebuffer(0, 0,
+			  pattern_width, pattern_height,
+			  0, 0,
+			  pattern_width, pattern_height,
+			  GL_COLOR_BUFFER_BIT,
+			  GL_NEAREST);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+
+	 pass = piglit_probe_rect_rgba(0, 0, pattern_width, pattern_width,
+                                       expected)  && pass;
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBlitFramebuffer(0, 0,
+			  pattern_width, pattern_height,
+			  0, 0,
+			  pattern_width, pattern_height,
+			  GL_COLOR_BUFFER_BIT,
+			  GL_NEAREST);
+
+	piglit_present_results();
+	return pass;
+}
+
+enum piglit_result
+piglit_display()
+{
+	bool pass = true;
+	pass = test_ms_blit_scaled(multisampled_fbo)
+               && pass;
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.8.1.4



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