[Piglit] [PATCH 02/10] shader_runner: add ability to control red swizzle texparameter
Chris Forbes
chrisf at ijw.co.nz
Tue Oct 15 10:47:04 CEST 2013
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/shaders/shader_runner.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index fbc1964..a617d0d 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1547,6 +1547,12 @@ handle_texparameter(const char *line)
{ "linear", GL_LINEAR },
{ NULL, 0 }
};
+ const struct string_to_enum swizzle_modes[] = {
+ { "red", GL_RED },
+ { "green", GL_GREEN },
+ { "blue", GL_BLUE },
+ { "alpha", GL_ALPHA },
+ };
GLenum target = 0;
GLenum parameter;
const char *parameter_name;
@@ -1595,6 +1601,11 @@ handle_texparameter(const char *line)
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL,
strtol(line, NULL, 10));
return;
+ } else if (string_match("swizzle_r ", line)) {
+ parameter = GL_TEXTURE_SWIZZLE_R;
+ parameter_name = "swizzle_r";
+ line += strlen("swizzle_r ");
+ strings = swizzle_modes;
} else {
fprintf(stderr, "unknown texture parameter in `%s'\n", line);
piglit_report_result(PIGLIT_FAIL);
--
1.8.4
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