[Piglit] [RFC 1/3] hack: enable shader runner on 4.2.0 NVIDIA 304.88
Pohjolainen, Topi
topi.pohjolainen at intel.com
Thu Oct 17 11:44:13 CEST 2013
On Thu, Oct 17, 2013 at 12:13:06PM +0300, Pohjolainen, Topi wrote:
> On Wed, Oct 16, 2013 at 10:25:00AM -0500, Ken Phillis Jr wrote:
> > On Wed, Oct 16, 2013 at 12:43 AM, Pohjolainen, Topi
> > <topi.pohjolainen at intel.com> wrote:
> >
> > I don't know why it fixes it, I just tried it without the visual
> > settings and
> > found out that I could run the shader_runner by relaxing the settings.
> > I'm
> > running 7.1 debian and I thought that the gl-driver and X-server I get
> > via the
> > distribution should be just fine - shader_runner is quite central test
> > in
> > piglit after all. That's why I wrote in the cover letter that:
> >
> > First patch I included just to ask if there something amiss in
> > my system. I have
> >
> > X.Org X Server 1.12.4
> > Release Date: 2012-08-27
> >
> > running on NVIDIA (304.88 on GTX 660). Without the patch I just
> > wasn't able to run the shader_runner at all:
> >
> > piglit: info: Failed to create GL 3.2 core context
> > piglit: info: Falling back to GL 3.2 compatibility context
> > piglit: info: Failed to create GL 3.2 compatibility context
> > piglit: info: Failed to create any GL context
> > PIGLIT: {'result': 'skip' }
> > -Topi
> >
> > I Think this is a bug to a specific nvidia driver release. So is it
> > possible to retry this test against the Nvidia 325.08 driver and Nvidia
> > 331.13 drivers?
>
> I'm looking into this but I really wanted to avoid removing the distribution
> packages and installing the driver directly (even debian unstable provides only
> 304.108 which isn't any different w.r.t. the problem in hand).
For some reason the system I was using had X11 server configured for 16-bit
depth. Nothing wrong with driver as I was suspecting. Sorry for the noise.
>
> >
> > Also, what is the exact test that gives this result?
>
> It is the shader_runner binary that won't get passed the configuration phase.
> The exact *.shader_test file being used doesn't really make any difference as
> it's contents are considered only after the configuration succeeds.
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