[Piglit] [PATCH 7/7] ARB_texture_view: Test texture view format changes and lifetimes

Brian Paul brianp at vmware.com
Fri Oct 25 01:56:23 CEST 2013


On 10/24/2013 03:49 PM, Jon Ashburn wrote:
> Tests texture views with data format changes. 1D textures only.
> Uses multiple simultaneous views with different lifetimes and
> check results via glGetTexImage().
>
> Tested on Nvidia  Quadro 600, all subtests pass.
> ---
>   tests/all.tests                               |   1 +
>   tests/spec/arb_texture_view/CMakeLists.gl.txt |   1 +
>   tests/spec/arb_texture_view/lifetime_format.c | 235 ++++++++++++++++++++++++++
>   3 files changed, 237 insertions(+)
>   create mode 100644 tests/spec/arb_texture_view/lifetime_format.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index a329156..0856467 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1478,6 +1478,7 @@ arb_texture_view['targets'] = concurrent_test('arb_texture_view-targets')
>   arb_texture_view['queries'] = concurrent_test('arb_texture_view-queries')
>   arb_texture_view['rendering-target'] = concurrent_test('arb_texture_view-rendering-target')
>   arb_texture_view['rendering-levels'] = concurrent_test('arb_texture_view-rendering-levels')
> +arb_texture_view['lifetime-format'] = concurrent_test('arb_texture_view-lifetime-format')
>
>   tdfx_texture_compression_fxt1 = Group()
>   spec['3DFX_texture_compression_FXT1'] = tdfx_texture_compression_fxt1
> diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> index a39c7dd..bce50c3 100644
> --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> @@ -16,5 +16,6 @@ piglit_add_executable(arb_texture_view-targets targets.c common.c)
>   piglit_add_executable(arb_texture_view-queries queries.c)
>   piglit_add_executable(arb_texture_view-rendering-target rendering_target.c common.c)
>   piglit_add_executable(arb_texture_view-rendering-levels rendering_levels.c common.c)
> +piglit_add_executable(arb_texture_view-lifetime-format lifetime_format.c common.c)
>
>   # vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_view/lifetime_format.c b/tests/spec/arb_texture_view/lifetime_format.c
> new file mode 100644
> index 0000000..c1939c8
> --- /dev/null
> +++ b/tests/spec/arb_texture_view/lifetime_format.c
> @@ -0,0 +1,235 @@
> +/*
> + * Copyright © 2013 LunarG, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Author: Jon Ashburn <jon at lunarg.com>
> + */
> +
> +/**
> + * Tests texture views with data format changes. 1D textures only.
> + * Uses multiple simultaneous views with different lifetimes and
> + * check results via glGetTexImage().
> + */
> +
> +#include "piglit-util-gl-common.h"
> +#include "common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +	config.supports_gl_core_version = 31;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +/* Texture formats. The format_list variable has these fields: */
> +struct format_desc {
> +	const char  *name;
> +	GLenum      internalfmt;
> +	GLenum      storagefmt;
> +	GLenum      imagefmt;
> +	GLenum      imagetype;
> +	GLenum      getfmt;
> +	GLenum      gettype;
> +	int         red, green, blue, alpha;
> +};
> +
> +#define FORMAT(f) #f, f
> +static const struct format_desc format_list[] = {
> +	{FORMAT(GL_RGBA8UI), GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE,
> +		GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, 8, 8, 8, 8},
> +	{FORMAT(GL_RGBA8I), GL_RGBA8I, GL_RGBA, GL_UNSIGNED_BYTE,
> +		GL_RGBA_INTEGER, GL_BYTE, 8, 8, 8, 8},
> +	{FORMAT(GL_RGB16F), GL_RGB16F, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB,
> +		GL_HALF_FLOAT, 16, 16, 16, 0},
> +	{FORMAT(GL_RGB16I), GL_RGB16, GL_RGB, GL_UNSIGNED_BYTE,
> +		GL_RGB_INTEGER, GL_SHORT, 16, 16, 16, 0},
> +	{FORMAT(GL_R16UI), GL_R16, GL_RED, GL_UNSIGNED_BYTE,
> +		GL_RED_INTEGER, GL_UNSIGNED_SHORT, 16, 0, 0, 0},
> +	{FORMAT(GL_R16F), GL_R16, GL_RED, GL_UNSIGNED_BYTE,
> +		GL_RED, GL_HALF_FLOAT, 16, 0, 0, 0},
> +	{FORMAT(GL_RGBA16UI), GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE,
> +		GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 16, 16, 16, 16},
> +	{FORMAT(GL_RGBA16F), GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE,
> +		GL_RGBA, GL_HALF_FLOAT, 16, 16, 16, 16},
> +};
> +#undef FORMAT
> +
> +
> +static int
> +compare_buffers(unsigned char * buf0, unsigned char *buf1, GLint w)

return bool (true=buffers equal, false=buffers differ)?  Maybe call it 
buffers_equal()?

Declare the pointers const.


> +{
> +	int i;
> +	for (i = 0; i < w; i++) {
> +		if (buf0[i] != buf1[i]) {
> +			printf("mismatched texels at index (%d)\n", i);
> +			printf("  Buffer0: %u\n", buf0[i]);
> +			printf("  Buffer1: %u\n", buf1[i]);
> +			return 1;
> +		}
> +	}

If printing the location isn't important, memcmp() might be used.


> +
> +	return 0;
> +}
> +
> +static bool
> +test_format_lifetime(struct format_desc desc0, struct format_desc desc1)

We'd normally pass the struct params as const pointers, but not a huge deal.


> +{
> +	GLuint tex, viewTex[3];
> +	GLint width = 32, w, levels = 6;
> +	GLint l;
> +	int bytes;
> +	unsigned char *buffer0, *buffer1;
> +	bool pass = true;
> +
> +	glGenTextures(1, &tex);
> +	glBindTexture(GL_TEXTURE_1D, tex);
> +	glTexStorage1D(GL_TEXTURE_1D, levels, desc0.storagefmt, width);
> +	glGenTextures(3, viewTex);
> +	glTextureView(viewTex[0], GL_TEXTURE_1D, tex,  desc0.internalfmt, 0,
> +			  levels, 0, 1);
> +	glTextureView(viewTex[1], GL_TEXTURE_1D, viewTex[0],
> +		      desc1.internalfmt, 0, levels, 0, 1);
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* load each mipmap with a different color texture */
> +	w = width;
> +	bytes = (desc0.red + desc0.green + desc0.blue + desc0.alpha) / 8;
> +	for (l = 0; l < levels; l++) {
> +		GLubyte *buf = create_solid_image(width, 1, 1, bytes, l);
> +

PIGLIT_FAIL if buf = NULL?

The rest looks OK.




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