[Piglit] [PATCH V2 3/6] ARB_sample_shading: Add test to verify the functionality of gl_SampleID

Anuj Phogat anuj.phogat at gmail.com
Sat Oct 26 01:49:34 CEST 2013


V2: Get rid of redundant projection matrix.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 tests/all.tests                                    |   5 +
 .../arb_sample_shading/execution/CMakeLists.gl.txt |   1 +
 .../execution/builtin-gl-sample-id.cpp             | 230 +++++++++++++++++++++
 3 files changed, 236 insertions(+)
 create mode 100644 tests/spec/arb_sample_shading/execution/builtin-gl-sample-id.cpp

diff --git a/tests/all.tests b/tests/all.tests
index 1fcd08a..d861a91 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1342,6 +1342,11 @@ for num_samples in TEST_SAMPLE_COUNTS:
     executable = 'arb_sample_shading-{0} -auto'.format(test_name)
     arb_sample_shading[test_name] = PlainExecTest(executable)
 
+for num_samples in TEST_SAMPLE_COUNTS:
+    test_name = 'builtin-gl-sample-id {0}'.format(num_samples)
+    executable = 'arb_sample_shading-{0} -auto'.format(test_name)
+    arb_sample_shading[test_name] = PlainExecTest(executable)
+
 # Group ARB_debug_output
 arb_debug_output = Group()
 spec['ARB_debug_output'] = arb_debug_output
diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
index 56fa0da..35f2905 100644
--- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
+++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
@@ -12,4 +12,5 @@ link_libraries (
 
 piglit_add_executable (arb_sample_shading-api api.c)
 piglit_add_executable (arb_sample_shading-builtin-gl-num-samples builtin-gl-num-samples.cpp)
+piglit_add_executable (arb_sample_shading-builtin-gl-sample-id builtin-gl-sample-id.cpp)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-id.cpp b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-id.cpp
new file mode 100644
index 0000000..143dc95
--- /dev/null
+++ b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-id.cpp
@@ -0,0 +1,230 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** \file builtin-gl-sample-id.cpp
+ *  This test verifies that using gl_SampleID in fragment shader program
+ *  works as per ARB_sample_shading specification.
+ *
+ **/
+
+#include "piglit-fbo.h"
+using namespace piglit_util_fbo;
+
+const int pattern_width = 128; const int pattern_height = 128;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_width = pattern_width;
+	config.window_height = pattern_height;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static int  num_samples;
+static unsigned prog, vao, vertex_buf;
+static Fbo multisampled_fbo, singlesampled_fbo;
+
+static void
+print_usage_and_exit(char *prog_name)
+{
+	printf("Usage: %s <num_samples>\n", prog_name);
+	piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+compile_shader(void)
+{
+	static const char *vert =
+		"#version 130\n"
+		"in vec2 pos;\n"
+		"void main()\n"
+		"{\n"
+		"  gl_Position = vec4(pos, 0.0, 1.0);\n"
+		"}\n";
+	static const char *frag =
+		"#version 130\n"
+		"#extension GL_ARB_sample_shading : enable\n"
+		"uniform int samples;\n"
+		"out vec4 out_color;\n"
+		"void main()\n"
+		"{\n"
+		"  if(samples == 0)\n"
+		"    out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"
+		"  else\n"
+		"    out_color = vec4(0.0, float(gl_SampleID) / samples, 0.0, 1.0);\n"
+		"}\n";
+	/* Compile program */
+	prog = glCreateProgram();
+	GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
+	glAttachShader(prog, vs);
+	piglit_check_gl_error(GL_NO_ERROR);
+	GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
+	glAttachShader(prog, fs);
+	glBindAttribLocation(prog, 0, "pos");
+	glLinkProgram(prog);
+	if (!piglit_link_check_status(prog)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	/* Set up vertex array object */
+	glGenVertexArrays(1, &vao);
+	glBindVertexArray(vao);
+
+	/* Set up vertex input buffer */
+	glGenBuffers(1, &vertex_buf);
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+	glEnableVertexAttribArray(0);
+	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),
+			      (void *) 0);
+
+	/* Set up element input buffer to tesselate a quad into
+	 * triangles
+	 */
+	unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
+	GLuint element_buf;
+	glGenBuffers(1, &element_buf);
+	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
+	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
+		     GL_STATIC_DRAW);
+}
+
+void
+draw_pattern(GLint samples)
+{
+	float vertex_data[4][4] = {
+		{ -1, -1 },
+		{ -1,  1 },
+		{  1,  1 },
+		{  1, -1 }};
+
+	glUseProgram(prog);
+	glBindVertexArray(vao);
+
+	/* Set up uniforms */
+	glUseProgram(prog);
+	glUniform1i(glGetUniformLocation(prog, "samples"), samples);
+
+	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
+	glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
+		     GL_STREAM_DRAW);
+	glDrawElements(GL_TRIANGLES, 6 , GL_UNSIGNED_INT, (void *) 0);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	if (argc != 2)
+		print_usage_and_exit(argv[0]);
+
+	/* 1st arg: num_samples */
+	char *endptr = NULL;
+	num_samples = strtol(argv[1], &endptr, 0);
+	if (endptr != argv[1] + strlen(argv[1]))
+		print_usage_and_exit(argv[0]);
+
+	piglit_require_gl_version(21);
+	piglit_require_extension("GL_ARB_vertex_array_object");
+	piglit_require_extension("GL_ARB_sample_shading");
+
+	/* Skip the test if num_samples > GL_MAX_SAMPLES */
+	GLint max_samples;
+	glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+	if (num_samples > max_samples)
+		piglit_report_result(PIGLIT_SKIP);
+
+	singlesampled_fbo.setup(FboConfig(0,
+					  pattern_width,
+					  pattern_height));
+
+	FboConfig msConfig(num_samples, pattern_width, pattern_height);
+	multisampled_fbo.setup(msConfig);
+
+	compile_shader();
+	if (!piglit_check_gl_error(GL_NO_ERROR)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+}
+
+bool test_builtin_sample_id(Fbo ms_fbo)
+{
+	bool pass = true;
+	int i, samples;
+        float expected[4] = {0.0, 0.0, 0.0, 1.0};
+
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+	glGetIntegerv(GL_SAMPLES, &samples);
+
+	/* Expected color is computed after taking in to account the
+	 * multisample color resolve:
+	 * ((sample_id0 + sample_id_1 + sample_id_2 + sample_id_3)
+	 *  / (samples * samples))
+	 */
+        if (samples == 0)
+		expected[1] = 1.0;
+	else {
+		for (i = 0; i < samples; i++)
+			expected[1] += (((float) i) / samples);
+		expected[1] /= samples;
+	}
+
+	glClear(GL_COLOR_BUFFER_BIT);
+	draw_pattern(samples);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBlitFramebuffer(0, 0,
+			  pattern_width, pattern_height,
+			  0, 0,
+			  pattern_width, pattern_height,
+			  GL_COLOR_BUFFER_BIT,
+			  GL_NEAREST);
+
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+
+	pass = piglit_probe_rect_rgba(0, 0, pattern_width,
+                                      pattern_width, expected)
+               && pass;
+	glClear(GL_COLOR_BUFFER_BIT);
+	glBlitFramebuffer(0, 0,
+			  pattern_width, pattern_height,
+			  0, 0,
+			  pattern_width, pattern_height,
+			  GL_COLOR_BUFFER_BIT,
+			  GL_NEAREST);
+
+	piglit_present_results();
+	return pass;
+}
+
+enum piglit_result
+piglit_display()
+{
+	bool pass = true;
+	pass = test_builtin_sample_id(multisampled_fbo)
+               && pass;
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.8.1.4



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