[Piglit] [PATCH 5/7] ARB_texture_view: Test for rendering various targets in texture view
Eric Anholt
eric at anholt.net
Tue Oct 29 22:47:38 CET 2013
Jon Ashburn <jon at lunarg.com> writes:
> I choose a line primitve since using a 1D texture, but certainly could
> use a 1D texture on a rectangle.
> If using a rectangle then the test becomes basically window size
> independent (except likely really tiny windows).
>
> I think if the line were drawn aligned to the viewport axis then it
> would also make the test independent of window size (except really tiny
> windows).
Please use a rectangle. GL lines make testing unreliable.
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