[Piglit] [PATCH 2/7] arb_vertex_attrib_binding: Test new states

Eric Anholt eric at anholt.net
Wed Oct 30 00:57:10 CET 2013


Fredrik Höglund <fredrik at kde.org> writes:

> Test setting and quering all new states. This also tests interactions
> with glVertexAttribPointer().

Same MIN2 and uncreached comments as the previous test.

> +#include "piglit-util-gl-common.h"
> +
> +#define MIN(a, b) (a < b ? a : b)
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;

This should just be "30", and then you can drop the
requires_gl_version() below.

Also, don't these tests support core profile implementations?  It would
be nice, but not required, to see them tested on that and a
config.supports_gl_core_version = 31 added.

> +	/* Check limits */
> +	glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
> +	if (maxAttribs < 16) {
> +		fprintf(stderr, "GL_MAX_VERTEX_ATTRIBS must be at least 16");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &maxBindings);
> +	if (maxBindings < 16) {
> +		fprintf(stderr, "GL_MAX_VERTEX_ATTRIB_BINDINGS must be at least 16");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	glGetIntegerv(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, &value);
> +	if (value < 2047) {
> +		fprintf(stderr, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET must be at least 2047");
> +		piglit_report_result(PIGLIT_FAIL);
> +	}

Previously I've done these kinds of tests in a separate minmax.c test,
but since you're getting these values to use them anyway, this seems
totally reasonable.  Same comment about early exiting, though.
> +	/* Create a buffer object */
> +	glGenBuffers(1, &buf);
> +	glBindBuffer(GL_ARRAY_BUFFER, buf);
> +
> +	/* Bind the buffer object to binding point 0, offset=1024, stride=32 */
> +	glBindVertexBuffer(0, buf, 1024, 32);

> +	/* Test glVertexAttribFormat */
> +	{
> +		struct {
> +			GLuint size;
> +			GLenum type;
> +			GLboolean normalized;
> +		} formats[] = {
> +			{ 1,       GL_BYTE,                        GL_TRUE  },
> +			{ 2,       GL_UNSIGNED_BYTE,               GL_TRUE  },
> +			{ 3,       GL_SHORT,                       GL_TRUE  },
> +			{ 4,       GL_UNSIGNED_SHORT,              GL_TRUE  },
> +			{ 1,       GL_INT,                         GL_FALSE },
> +			{ 2,       GL_UNSIGNED_INT,                GL_FALSE },
> +			{ 3,       GL_FIXED,                       GL_FALSE },
> +			{ 4,       GL_FLOAT,                       GL_FALSE },
> +			{ 1,       GL_HALF_FLOAT,                  GL_FALSE },
> +			{ 2,       GL_DOUBLE,                      GL_FALSE },
> +			{ 4,       GL_INT_2_10_10_10_REV,          GL_TRUE  },
> +			{ 4,       GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE  },
> +			{ GL_BGRA, GL_UNSIGNED_BYTE,               GL_TRUE  },
> +			{ GL_BGRA, GL_INT_2_10_10_10_REV,          GL_TRUE  },
> +			{ GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE  }
> +		};
> +
> +		for (i = 0; i < maxAttribs; i++)
> +			glVertexAttribFormat(i, formats[i % 15].size,
> formats[i % 15].type, formats[i % 15].normalized, i);

15 is the size of that array I guess?  ARRAY_SIZE() is the macro to get
that so we don't have magic numbers.

> +		for (i = 0; i < maxAttribs; i++) {
> +			const GLuint size = formats[i % 15].size == GL_BGRA ? 4 : formats[i % 15].size;
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &value);
> +			if (value != i) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET[%d] was %d, expected %d\n", i, value, i);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}

piglit tests are generally wrapped at 80 columns when it doesn't
make the code super ugly, and these printfs look like they'd wrap
reasonably.

> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &value);
> +			if (value != size) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_SIZE[%d] was %d, expected %d\n", i, value, size);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &value);
> +			if (value != formats[i % 15].type) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_TYPE[%d] was %s, expected %s\n", i,
> +						piglit_get_gl_enum_name(value),
> +						piglit_get_gl_enum_name(formats[i % 15].type));
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &value);
> +			if (value != formats[i % 15].normalized) {
> +				if (value == GL_TRUE)
> +					fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED[%d] was GL_TRUE, expected GL_FALSE\n", i);
> +				else
> +					fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED[%d] was GL_FALSE, expected GL_TRUE\n", i);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_INTEGER, &value);
> +			if (value != GL_FALSE) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_INTEGER[%d] was GL_TRUE, expected GL_FALSE\n", i);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
> +			if (ptr != NULL) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_POINTER[%d] was %p, expected NULL\n", i, ptr);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +		}
> +	}
> +
> +
> +	/* Test glVertexAttribIFormat */
> +	{
> +		struct {
> +			GLuint size;
> +			GLenum type;
> +		} formats[] = {
> +			{ 1, GL_BYTE           },
> +			{ 2, GL_UNSIGNED_BYTE  },
> +			{ 3, GL_SHORT          },
> +			{ 4, GL_UNSIGNED_SHORT },
> +			{ 1, GL_INT            },
> +			{ 2, GL_UNSIGNED_INT   }
> +		};
> +
> +		for (i = 0; i < maxAttribs; i++)
> +			glVertexAttribIFormat(i, formats[i % 6].size, formats[i % 6].type, maxAttribs - i);
> +
> +		for (i = 0; i < maxAttribs; i++) {
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &value);
> +			if (value != maxAttribs - i) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET[%d] was %d, expected %d\n", i, value,
> +						maxAttribs - i);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &value);
> +			if (value != formats[i % 6].size) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_SIZE[%d] was %d, expected %d\n", i, value,
> +						formats[i % 6].size);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &value);
> +			if (value != formats[i % 6].type) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_TYPE[%d] was %s, expected %s\n", i,
> +						piglit_get_gl_enum_name(value),
> +						piglit_get_gl_enum_name(formats[i % 6].type));
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_INTEGER, &value);
> +			if (value != GL_TRUE) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_INTEGER[%d] was GL_FALSE, expected GL_TRUE\n", i);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +
> +			glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
> +			if (ptr != NULL) {
> +				fprintf(stderr, "GL_VERTEX_ATTRIB_ARRAY_POINTER[%d] was %p, expected NULL\n", i, ptr);
> +				piglit_report_result(PIGLIT_FAIL);
> +			}
> +		}
> +	}

I'm pretty sure these repeated loops full of checking of getters could
be in a helper function taking an array of struct format and a count.
Trying to stay attentive when reading it 3 times is hard.
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