[Piglit] [PATCH] tests/spec: ARB_debug_output fix false fail
t_arceri at yahoo.com.au
Fri Sep 6 16:40:13 PDT 2013
On 07/09/13 04:40, Ian Romanick wrote:
> On 09/06/2013 02:32 AM, Timothy Arceri wrote:
>> Updates to the implementation after implementing KHR_debug means that either
>> GL_DEBUG_OUTPUT needs to be enabled or CONTEXT_DEBUG_BIT bit set for the message
>> log to be enabled.
>> Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
>> tests/spec/arb_debug_output/api_error.c | 1 +
>> 1 file changed, 1 insertion(+)
>> diff --git a/tests/spec/arb_debug_output/api_error.c b/tests/spec/arb_debug_output/api_error.c
>> index 61467c3..bd69965 100644
>> --- a/tests/spec/arb_debug_output/api_error.c
>> +++ b/tests/spec/arb_debug_output/api_error.c
>> @@ -149,6 +149,7 @@ void piglit_init(int argc, char **argv)
>> + glEnable(GL_DEBUG_OUTPUT);
> This needs to at least be guarded by 'if
> (piglit_is_extension_supported("GL_KHR_debug"))'. Otherwise, an
> implementation that only supports the GL_ARB_debug_output (e.g.,
> shipping Mesa 9.2 implementations) will generate a GL_INVALID_ENUM error
Yes I should have realised that. I've submitted a V2
> I think we need to get a way in piglit to request a debug context, and
> we should only expose this extension from Mesa in a debug context...
> perhaps with an environment variable to over-ride. The ARB_debug_output
> spec even recommends this:
> "For performance reasons it is recommended, but not required, that
> implementations restrict supporting this extension only to
> contexts created using the debug flag as provided by
> WGL_create_context or GLX_create_context. This extension places no
> limits on any other functionality provided by debug contexts through
> other extensions."
> Perhaps Chad will have a suggestion for how to plumb that into piglit...
I would assume this would possibly involve moving some code from
test/spec/glx_arb_create_context into a piglit util type setup. I did
start looking into this at one point but was a little unsure how to
proceed, suggestions would be appreciated.
>> if (!piglit_check_gl_error(GL_NO_ERROR))
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