[Piglit] [PATCH] Test that GetShaderiv() may now return GEOMETRY_SHADER if passed a valid GS object
Nicholas Mack
nichmack at gmail.com
Mon Sep 9 16:28:58 PDT 2013
---
tests/all.tests | 1 +
.../glsl-1.50/execution/geometry/CMakeLists.gl.txt | 1 +
.../execution/geometry/getshaderiv-may-return-GS.c | 115 +++++++++++++++++++++
3 files changed, 117 insertions(+)
create mode 100644 tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c
diff --git a/tests/all.tests b/tests/all.tests
index be3340c..6e963ca 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -948,6 +948,7 @@ for draw in ['', 'indexed']:
'core {0} {1}').format(draw, prim))
spec['glsl-1.50']['built-in constants'] = concurrent_test('built-in-constants tests/spec/glsl-1.50/minimum-maximums.txt')
spec['glsl-1.50']['gs-emits-too-few-verts'] = concurrent_test('gs-emits-too-few-verts')
+spec['glsl-1.50']['getshaderiv-may-return-GS'] = concurrent_test('glsl-1.50-getshaderiv-may-return-GS')
spec['glsl-3.30'] = Group()
spec['glsl-3.30']['built-in constants'] = concurrent_test('built-in-constants tests/spec/glsl-3.30/minimum-maximums.txt')
diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
index 865595a..a906c36 100644
--- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
@@ -13,4 +13,5 @@ ${OPENGL_glu_LIBRARY}
piglit_add_executable (glsl-1.50-geometry-end-primitive end-primitive.c)
piglit_add_executable (glsl-1.50-geometry-primitive-id-restart primitive-id-restart.c)
piglit_add_executable (glsl-1.50-geometry-primitive-types primitive-types.c)
+piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS getshaderiv-may-return-GS.c)
piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c)
diff --git a/tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c b/tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c
new file mode 100644
index 0000000..91cb292
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c
@@ -0,0 +1,115 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that GetShaderiv() may now return GEOMETRY_SHADER if passed SHADER_TYPE
+ *
+ * From the GLSL 3.2 spec, section 6.1.10(Shader and Program Queries):
+ * "The command
+ * void GetShaderiv( uint shader, enum pname, int *params );
+ * returns properties of the shader object named shader in params. The
+ * parameter value to return is specified by pname.
+ * If pname is SHADER_TYPE, VERTEX_SHADER, GEOMETRY_SHADER, or
+ * FRAGMENT_SHADER is returned if shader is a vertex, geometry, or fragment
+ * shader object respectively."
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext =
+ "#version 150\n"
+ "in vec4 piglit_vertex;\n"
+ "out vec4 pos;\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ " pos = piglit_vertex;\n"
+ "}\n";
+
+static const char *gstext =
+ "#version 150\n"
+ "layout(triangles) in;\n"
+ "layout(triangle_strip, max_vertices = 3) out;\n"
+ "in vec4 pos[];\n"
+ "void main() {\n"
+ " for(int i = 0; i < 3; i++) {\n"
+ " gl_Position = pos[i];\n"
+ " EmitVertex();\n"
+ " }\n"
+ "}\n";
+
+static const char *fstext =
+ "#version 150\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(1.);\n"
+ "}\n";
+
+static GLuint prog;
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+ GLuint vs = 0, gs = 0, fs = 0;
+ GLint type;
+
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+ gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
+ glAttachShader(prog, vs);
+ glAttachShader(prog, gs);
+ glAttachShader(prog, fs);
+
+ glLinkProgram(prog);
+ if(!piglit_link_check_status(prog)){
+ glDeleteProgram(prog);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glGetShaderiv(gs, GL_SHADER_TYPE, &type);
+ if(type != GL_GEOMETRY_SHADER) {
+ printf("Expected shader type GL_GEOMETRY_SHADER"
+ " but received: %s\n",
+ piglit_get_gl_enum_name(type));
+ pass = false;
+ }
+ pass = piglit_check_gl_error(GL_NO_ERROR) & pass;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
--
1.8.3.1
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