[Piglit] [PATCH 2/2] Change the geometry shader output layouts from 'triangles' to 'triangle_strip' because 'triangles' should be invalid
Chad Versace
chad.versace at linux.intel.com
Tue Sep 10 17:23:17 PDT 2013
On 09/09/2013 02:54 PM, Nicholas Mack wrote:
> ---
> tests/spec/glsl-1.50/compiler/layout-global-only-out.geom | 2 +-
> tests/spec/glsl-1.50/compiler/output-struct.geom | 2 +-
> tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c | 2 +-
> tests/spec/glsl-1.50/execution/varying-struct-basic-gs-fs.shader_test | 2 +-
> tests/spec/glsl-1.50/execution/varying-struct-basic-vs-gs.shader_test | 2 +-
> tests/spec/glsl-1.50/linker/gs-must-specify-input-type.shader_test | 2 +-
> tests/spec/glsl-1.50/linker/gs-must-specify-max-vertices.shader_test | 2 +-
> tests/spec/glsl-1.50/linker/gs-without-vs.shader_test | 2 +-
> 8 files changed, 8 insertions(+), 8 deletions(-)
>
Looks good to me. Patch 2 is
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
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