[Piglit] [PATCH 1/4] GS: Test that geometry shader input/output layout qualifiers only compile if valid
Nicholas Mack
nichmack at gmail.com
Mon Sep 16 09:35:42 PDT 2013
---
tests/all.tests | 12 ++
.../glsl-1.50/execution/geometry/CMakeLists.gl.txt | 2 +
.../geometry/gs-input-layout-qualifiers.c | 137 ++++++++++++++++++++
.../geometry/gs-output-layout-qualifiers.c | 139 +++++++++++++++++++++
4 files changed, 290 insertions(+)
create mode 100644 tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
create mode 100644 tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
diff --git a/tests/all.tests b/tests/all.tests
index dc36841..9db40af 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -981,6 +981,18 @@ for layout_type in ['points', 'lines', 'lines_adjacency', 'triangles',
'glsl-1.50-gs-mismatch-prim-type {0}'.format(
layout_type))
+for input_layout in ['points', 'lines', 'lines_adjacency', 'triangles',
+ 'triangles_adjacency', 'line_strip', 'triangle_strip']:
+ add_concurrent_test(spec['glsl-1.50'],
+ 'glsl-1.50-gs-input-layout-qualifiers {0}'.format(
+ input_layout))
+
+for output_layout in ['points', 'lines', 'lines_adjacency', 'triangles',
+ 'triangles_adjacency', 'line_strip', 'triangle_strip']:
+ add_concurrent_test(spec['glsl-1.50'],
+ 'glsl-1.50-gs-output-layout-qualifiers {0}'.format(
+ output_layout))
+
spec['glsl-3.30'] = Group()
import_glsl_parser_tests(spec['glsl-3.30'],
os.path.join(testsDir, 'spec', 'glsl-3.30'),
diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
index f01dc1c..012663d 100644
--- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
@@ -16,3 +16,5 @@ piglit_add_executable (glsl-1.50-geometry-primitive-types primitive-types.c)
piglit_add_executable (glsl-1.50-gs-emits-too-few-verts gs-emits-too-few-verts.c)
piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS getshaderiv-may-return-GS.c)
piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c)
+piglit_add_executable (glsl-1.50-gs-input-layout-qualifiers gs-input-layout-qualifiers.c)
+piglit_add_executable (glsl-1.50-gs-output-layout-qualifiers gs-output-layout-qualifiers.c)
diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
new file mode 100644
index 0000000..ff95f00
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
@@ -0,0 +1,137 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that geometry shaders only compile with valid input layout qualifiers
+ *
+ * Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says:
+ * "Geometry shaders allow input layout qualifiers only on the interface
+ * qualifier in, not on an input block, block member, or variable. The layout
+ * qualifier identifiers for geometry shader inputs are
+ * points
+ * lines
+ * lines_adjacency
+ * triangles
+ * triangles_adjacency"
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext =
+ "#version 150\n"
+ "in vec4 vertex;\n"
+ "out vec4 pos;\n"
+ "void main() {\n"
+ " pos = vertex;\n"
+ "}\n";
+
+static const char *gstemplate =
+ "#version 150\n"
+ "#define LAYOUT_IN %s\n"
+ "layout(LAYOUT_IN) in;\n"
+ "layout(triangle_strip, max_vertices = 3) out;\n"
+ "in vec4 pos[];\n"
+ "void main() {\n"
+ " for(int i = 0; i < pos.length(); i++) {\n"
+ " gl_Position = pos[i];\n"
+ " EmitVertex();\n"
+ " }\n"
+ "}\n";
+static const char *fstext =
+ "#version 150\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(1.);\n"
+ "}\n";
+
+static GLuint prog;
+
+char *invalids[] = {"line_strip",
+ "triangle_strip"};
+
+const char *layout;
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint vs = 0, gs = 0, fs = 0;
+ char* gstext = NULL;
+ int i = 0;
+ bool pass = true;
+
+ /* Parse params */
+ if (argc != 2) {
+ printf("%s failed\n", argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ layout = argv[1];
+ if (layout == NULL) {
+ printf("%s failed\n", argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+ asprintf(&gstext, gstemplate, layout);
+ gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
+ glAttachShader(prog, vs);
+ glAttachShader(prog, gs);
+ glAttachShader(prog, fs);
+ free(gstext);
+
+ glLinkProgram(prog);
+ if(!piglit_link_check_status(prog)){
+ glDeleteProgram(prog);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ else {
+ for(i = 0; i < ARRAY_SIZE(invalids); i++) {
+ if(strcmp(layout, invalids[i]) == 0) {
+ printf("\"%s\" is an invalid input qualifier "
+ "but geometry shader still compiled.\n",
+ layout);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+ }
+
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
diff --git a/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
new file mode 100644
index 0000000..ba4f67c
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
@@ -0,0 +1,139 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that geometry shaders only compile with valid output layout qualifiers
+ *
+ * Section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50 spec says:
+ * "Geometry shaders can have output layout qualifiers only on the interface
+ * qualifier out, not on an output block or variable declaration. The layout
+ * qualifier identifiers for geometry shader outputs are
+ * points
+ * line_strip
+ * triangle_strip
+ * max_vertices = integer-constant"
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext =
+ "#version 150\n"
+ "in vec4 vertex;\n"
+ "out vec4 pos;\n"
+ "void main() {\n"
+ " pos = vertex;\n"
+ "}\n";
+
+static const char *gstemplate =
+ "#version 150\n"
+ "#define LAYOUT_OUT %s\n"
+ "layout(triangles) in;\n"
+ "layout(LAYOUT_OUT, max_vertices = 3) out;\n"
+ "in vec4 pos[];\n"
+ "void main() {\n"
+ " for(int i = 0; i < pos.length(); i++) {\n"
+ " gl_Position = pos[i];\n"
+ " EmitVertex();\n"
+ " }\n"
+ "}\n";
+
+static const char *fstext =
+ "#version 150\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(1.);\n"
+ "}\n";
+
+static GLuint prog;
+
+char *invalids[] = {"lines",
+ "lines_adjacency",
+ "triangles",
+ "triangles_adjacency"};
+
+const char *layout;
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint vs = 0, gs = 0, fs = 0;
+ char* gstext = NULL;
+ int i = 0;
+ bool pass = true;
+
+ /* Parse params */
+ if (argc != 2) {
+ printf("%s failed\n", argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ layout = argv[1];
+ if (layout == NULL) {
+ printf("%s failed\n", argv[0]);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ prog = glCreateProgram();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+ asprintf(&gstext, gstemplate, layout);
+ gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
+ glAttachShader(prog, vs);
+ glAttachShader(prog, gs);
+ glAttachShader(prog, fs);
+ free(gstext);
+
+ glLinkProgram(prog);
+ if(!piglit_link_check_status(prog)){
+ glDeleteProgram(prog);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ else {
+ for(i = 0; i < ARRAY_SIZE(invalids); i++) {
+ if(strcmp(layout, invalids[i]) == 0) {
+ printf("\"%s\" is an invalid output qualifier "
+ "but geometry shader still compiled.\n",
+ layout);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+ }
+
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
--
1.8.3.1
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