[Piglit] [PATCH 1/3] GL 3.2: Test framebuffer with layered attachments
Jacob Penner
jkpenner91 at gmail.com
Mon Sep 16 10:31:24 PDT 2013
---
tests/all.tests | 1 +
.../gl-3.2/layered-rendering/CMakeLists.gl.txt | 1 +
.../framebuffer-layered-attachments.c | 166 +++++++++++++++++++++
3 files changed, 168 insertions(+)
create mode 100644 tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c
diff --git a/tests/all.tests b/tests/all.tests
index 7057134..8c657c5 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -754,6 +754,7 @@ spec['!OpenGL 3.2/layered-rendering/clear-color'] = concurrent_test('gl-3.2-laye
spec['!OpenGL 3.2/layered-rendering/clear-depth'] = concurrent_test('gl-3.2-layered-rendering-clear-depth')
spec['!OpenGL 3.2/layered-rendering/framebuffertexture-buffer-textures'] = concurrent_test('gl-3.2-layered-rendering-framebuffertexture-buffer-textures')
spec['!OpenGL 3.2/layered-rendering/readpixels'] = concurrent_test('gl-3.2-layered-rendering-readpixels')
+spec['!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments'] = concurrent_test('gl-3.2-layered-rendering-framebuffer-layered-attachments')
spec['!OpenGL 3.3/minmax'] = concurrent_test('gl-3.3-minmax')
spec['!OpenGL 3.3/required-renderbuffer-attachment-formats'] = concurrent_test('gl-3.0-required-renderbuffer-attachment-formats 33')
diff --git a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
index 068f0a9..494cc99 100644
--- a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ link_libraries (
piglit_add_executable (gl-3.2-layered-rendering-blit blit.c)
piglit_add_executable (gl-3.2-layered-rendering-clear-color clear-color.c)
piglit_add_executable (gl-3.2-layered-rendering-clear-depth clear-depth.c)
+piglit_add_executable (gl-3.2-layered-rendering-framebuffer-layered-attachments framebuffer-layered-attachments.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffertexture-buffer-textures framebuffertexture-buffer-textures.c)
piglit_add_executable (gl-3.2-layered-rendering-readpixels readpixels.c)
# vim: ft=cmake:
diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c b/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c
new file mode 100644
index 0000000..d6e5b46
--- /dev/null
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file framebuffer-layered-attachments.c
+ *
+ * Section 6.1.11(Querying GL State) From GL spec 3.2 core:
+ *
+ * void GetFramebufferAttachmentParameteriv( enum target, enum attachment,
+ * enum pname, int *params );
+ *
+ * If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will contain
+ * TRUE if an entire level of a three-dimesional texture, cube map texture,
+ * or one-or two-dimensional array texture is attached. Otherwise, params will
+ * contain FALSE.
+ *
+ *
+ * Section 4.4.2(Framebuffer Objects) From GL spec 3.2 core:
+ *
+ * void FramebufferTexture( enum target, enum attachment, uint texture,
+ * int level );
+ *
+ * If texture is the name of a three-dimensional texture, cube map texture,
+ * one-or two-dimensional array texture, or two-dimensional multisample array
+ * texture, the texture level attached to the framebuffer attachment point is
+ * an array of images, and the framebuffer attachment is considered layered.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLenum textureType[] = {
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_1D_ARRAY,
+ GL_TEXTURE_2D_ARRAY,
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+};
+
+GLuint
+create_bind_texture(GLenum textureType) {
+ int i;
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(textureType, texture);
+
+ switch(textureType) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY:
+ glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexImage2D(textureType, 0, GL_RGB, 10, 10,
+ 0, GL_RGB, GL_FLOAT, NULL);
+ break;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(textureType, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexImage3D(textureType, 0, GL_RGB, 10, 10, 6, 0, GL_RGB,
+ GL_FLOAT, NULL);
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ for(i = 0; i < 6; i++) {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
+ GL_RGB, 10, 10, 0, GL_RGB, GL_FLOAT, NULL);
+ }
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4,
+ GL_RGB, 10, 10, 2, GL_FALSE);
+ break;
+ }
+
+ return texture;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ int i;
+ bool pass = true;
+ GLenum fbStatus;
+ GLuint fbo, texture;
+ GLint attachmentLayeredStatus;
+
+ for(i = 0; i < ARRAY_SIZE(textureType); i++) {
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ texture = create_bind_texture(textureType[i]);
+ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ texture, 0);
+
+ if(!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf("Error creating texture and framebuffer setup\n"
+ "texture type: %s\n",
+ piglit_get_gl_enum_name(textureType[i]));
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &texture);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if(fbStatus != GL_FRAMEBUFFER_COMPLETE) {
+ printf("Framebuffer Status: %s\n",
+ piglit_get_gl_enum_name(fbStatus));
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &texture);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* Check if the attachment is layered */
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
+ &attachmentLayeredStatus);
+
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ if(attachmentLayeredStatus != GL_TRUE) {
+ pass = false;
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &texture);
+ }
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ /* UNREACHABLE */
+ return PIGLIT_FAIL;
+}
--
1.8.3.1
More information about the Piglit
mailing list