[Piglit] [PATCH] gl3.2/glsl1.50: test that uniform variables in a named uniform block cannot be accessed or modified by glUniform* commands

Steve Miller dervishx at gmail.com
Tue Sep 17 09:42:49 PDT 2013


Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says:
 "Uniforms in a named uniform block are not assigned a location and may
  not be modified using the Uniform* commands."
---
 tests/all.tests                                    |   1 +
 tests/spec/glsl-1.50/execution/CMakeLists.gl.txt   |   1 +
 .../glsl-1.50/execution/vs-named-block-no-modify.c | 152 +++++++++++++++++++++
 3 files changed, 154 insertions(+)
 create mode 100644 tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c

diff --git a/tests/all.tests b/tests/all.tests
index 7057134..51671b5 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -942,6 +942,7 @@ add_shader_test_dir(spec['glsl-1.50'],
 		    recursive=True)
 spec['glsl-1.50']['execution']['get-active-attrib-array'] = concurrent_test('glsl-1.50-get-active-attrib-array')
 spec['glsl-1.50']['execution']['vs-input-arrays'] = concurrent_test('glsl-1.50-vs-input-arrays')
+spec['glsl-1.50']['execution']['vs-named-block-no-modify'] = concurrent_test('vs-named-block-no-modify')
 for draw in ['', 'indexed']:
     for prim in ['GL_LINES_ADJACENCY', 'GL_LINE_STRIP_ADJACENCY',
                  'GL_TRIANGLES_ADJACENCY', 'GL_TRIANGLE_STRIP_ADJACENCY']:
diff --git a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
index 67a5e00..693f69a 100644
--- a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
@@ -12,3 +12,4 @@ ${OPENGL_glu_LIBRARY}
 
 piglit_add_executable (glsl-1.50-vs-input-arrays vs-input-arrays.c)
 piglit_add_executable (glsl-1.50-get-active-attrib-array get-active-attrib-array.c)
+piglit_add_executable (glsl-1.50-vs-named-block-no-modify vs-named-block-no-modify.c)
diff --git a/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c b/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c
new file mode 100644
index 0000000..f25cfd0
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c
@@ -0,0 +1,152 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file named-block-no-modify.c
+ *
+ * Test that uniform variables containted within a named uniform block cannot be
+ * accessed by the glUniform* commands.
+ *
+ * Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says:
+ *  "Uniforms in a named uniform block are not assigned a location and may
+ *   not be modified using the Uniform* commands."
+ *
+ * Test relies on the behavior of glGetUniform returning -1 for uniforms
+ * that have not been assigned a location, such as those in a named uniform
+ * block.
+*/
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/* the operations in this shader are not strictly relevant, only that they
+ * do not get discarded */
+static const char vs_text[] =
+	"#version 150\n"
+	"\n"
+	"in vec4 piglit_vertex;\n"
+	"\n"
+	"uniform testBlock {\n"
+	"	int a;\n"
+	"	float b;\n"
+	"	mat4 c;\n"
+	"};\n"
+	"\n"
+	"flat out int oa;\n"
+	"out float ob;\n"
+	"out mat4 oc;\n"
+	"\n"
+	"void main() {\n"
+	"	gl_Position = piglit_vertex;\n"
+	"	oa = a + 1;\n"
+	"	ob = b * 2;\n"
+	"	oc[0] = c[0] * 1;\n"
+	"	oc[1] = c[1] * 2;\n"
+	"	oc[2] = c[2] * 3;\n"
+	"	oc[3] = c[3] * 4;\n"
+	"}\n";
+
+/* again, operations are just to touch data */
+static const char fs_text[] =
+	"#version 150\n"
+	"\n"
+	"flat in int oa;\n"
+	"in float ob;\n"
+	"in mat4 oc;\n"
+	"out vec4 FragColor;\n"
+	"\n"
+	"void main() {\n"
+	"	FragColor = vec4(float(oa) * oc[0][0],\n"
+	"			    ob * oc[1][1],\n"
+	"			    oc[2][2],\n"
+	"			    oc[3][3]);\n"
+	"}\n";
+
+static GLuint prog;
+
+static int uniform_int = 2;
+static float uniform_float = 4.0;
+static float uniform_mat4[16] = {
+	0., 1., 2., 3.,
+	4., 5., 6., 7.,
+	8., 9., 10., 11.,
+	12., 13., 14., 15.
+};
+
+void
+piglit_init(int argc, char **argv)
+{
+	bool pass = true;
+
+	int a_loc = -2;
+	int b_loc = -3;
+	int c_loc = -4;
+
+	prog = piglit_build_simple_program(vs_text, fs_text);
+
+	glUseProgram(prog);
+
+	/* get uniforms, locations should be -1 if glGetUniformLocation
+	 * can't retrieve their location */
+
+	a_loc = glGetUniformLocation(prog, "a");
+	if(a_loc != -1) {
+		printf("a_loc incorrectly assigned a location: %d", a_loc);
+		pass = false;
+	}
+
+	b_loc = glGetUniformLocation(prog, "b");
+	if(b_loc != -1) {
+		printf("b_loc incorrectly assigned a location: %d", b_loc);
+		pass = false;
+	}
+
+        c_loc = glGetUniformLocation(prog, "c");
+	if(c_loc != -1) {
+		printf("c_loc incorrectly assigned a location: %d", c_loc);
+		pass = false;
+	}
+
+	/* try to use our uniforms, should be silently ignored */
+	glUniform1i(a_loc, uniform_int);
+	glUniform1f(b_loc, uniform_float);
+	glUniformMatrix4fv(c_loc, 1, false, &uniform_mat4[0]);
+	if(!piglit_check_gl_error(GL_NO_ERROR)) {
+		pass = false;
+	}
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	/* should not reach */
+	return PIGLIT_FAIL;
+}
-- 
1.8.3.1



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