[Piglit] [PATCH 10/12] arb_gpu_shader5: Add usubBorrow vertex shader execution test.
Matt Turner
mattst88 at gmail.com
Mon Sep 23 16:13:28 PDT 2013
---
.../built-in-functions/vs-usubBorrow.shader_test | 58 ++++++++++++++++++++++
1 file changed, 58 insertions(+)
create mode 100644 tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow.shader_test
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow.shader_test
new file mode 100644
index 0000000..6df240b
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow.shader_test
@@ -0,0 +1,58 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_diff, expected_borrow;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ uvec4 borrow;
+ uvec4 diff = usubBorrow(x, y, borrow);
+
+ if (diff != expected_diff)
+ color.r = 1.0;
+ if (borrow != expected_borrow)
+ color.b = 1.0;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform uvec4 x 1 2 3 4
+uniform uvec4 y 0 1 2 3
+uniform uvec4 expected_diff 1 1 1 1
+uniform uvec4 expected_borrow 0 0 0 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 4 3 2 1
+uniform uvec4 y 4 4 4 4
+uniform uvec4 expected_diff 0 0xFFFFFFFF 0xFFFFFFFE 0xFFFFFFFD
+uniform uvec4 expected_borrow 0 1 1 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0xFFFFFFFE 0xFFFFFFFF 0x80000000 0
+uniform uvec4 y 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0
+uniform uvec4 expected_diff 0xFFFFFFFF 0 0x80000001 0
+uniform uvec4 expected_borrow 1 0 1 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
--
1.8.3.2
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