[Piglit] [PATCH 08/12] arb_gpu_shader5: Test using only the lsb from umulExtended in the vs.

Matt Turner mattst88 at gmail.com
Wed Sep 25 22:58:56 PDT 2013


---
 .../vs-umulExtended-only-lsb.shader_test           | 47 ++++++++++++++++++++++
 1 file changed, 47 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-lsb.shader_test

diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-lsb.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-lsb.shader_test
new file mode 100644
index 0000000..1301427
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-lsb.shader_test
@@ -0,0 +1,47 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_lsb;
+
+void main()
+{
+	gl_Position = piglit_vertex;
+
+	color = vec4(0.0, 1.0, 0.0, 1.0);
+
+	uvec4 msb, lsb;
+	umulExtended(x, y, msb, lsb);
+
+	if (lsb != expected_lsb)
+		color.b = 1.0;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+	frag_color = color;
+}
+
+[test]
+uniform uvec4 x 1 1 1 1
+uniform uvec4 y 1 2 3 4
+uniform uvec4 expected_lsb 1 2 3 4
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
+uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
+uniform uvec4 expected_lsb 0 0x10000000 0xFFFFFFFE 0x1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
-- 
1.8.1.5



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