[Piglit] [PATCH] Test that all vertex shader inputs are enumerated by GetActiveAttrib(). This includes built-ins such as gl_InstanceID and gl_VertexID.
Nicholas Mack
nichmack at gmail.com
Fri Sep 27 12:21:41 PDT 2013
---
tests/all.tests | 2 +
tests/spec/gl-3.2/CMakeLists.gl.txt | 1 +
.../gl-3.2/get-active-attrib-returns-all-inputs.c | 117 +++++++++++++++++++++
3 files changed, 120 insertions(+)
create mode 100644 tests/spec/gl-3.2/get-active-attrib-returns-all-inputs.c
diff --git a/tests/all.tests b/tests/all.tests
index 2d6a52e..153fe9e 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -750,6 +750,8 @@ spec['!OpenGL 3.2/layered-rendering/clear-depth'] = concurrent_test('gl-3.2-laye
spec['!OpenGL 3.2/layered-rendering/framebuffertexture-buffer-textures'] = concurrent_test('gl-3.2-layered-rendering-framebuffertexture-buffer-textures')
spec['!OpenGL 3.2/layered-rendering/readpixels'] = concurrent_test('gl-3.2-layered-rendering-readpixels')
+spec['!OpenGL/get-active-attrib-returns-all-inputs'] = concurrent_test('gl-get-active-attrib-returns-all-inputs')
+
spec['!OpenGL 3.3/minmax'] = concurrent_test('gl-3.3-minmax')
spec['!OpenGL 3.3/required-renderbuffer-attachment-formats'] = concurrent_test('gl-3.0-required-renderbuffer-attachment-formats 33')
spec['!OpenGL 3.3/required-sized-texture-formats'] = concurrent_test('gl-3.0-required-sized-texture-formats 33')
diff --git a/tests/spec/gl-3.2/CMakeLists.gl.txt b/tests/spec/gl-3.2/CMakeLists.gl.txt
index 9fc0a75..224f6fd 100644
--- a/tests/spec/gl-3.2/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.2/CMakeLists.gl.txt
@@ -9,6 +9,7 @@ link_libraries (
${OPENGL_glu_LIBRARY}
)
+piglit_add_executable (gl-get-active-attrib-returns-all-inputs get-active-attrib-returns-all-inputs.c)
piglit_add_executable (gl-3.2-minmax minmax.c)
piglit_add_executable (gl-3.2-clear-no-buffers clear-no-buffers.c)
piglit_add_executable (gl-3.2-get-buffer-parameter-i64v get-buffer-parameter-i64v.c)
diff --git a/tests/spec/gl-3.2/get-active-attrib-returns-all-inputs.c b/tests/spec/gl-3.2/get-active-attrib-returns-all-inputs.c
new file mode 100644
index 0000000..fe48b79
--- /dev/null
+++ b/tests/spec/gl-3.2/get-active-attrib-returns-all-inputs.c
@@ -0,0 +1,117 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that built-in vertex input variables are enumerated by GetActiveAttrib()
+ *
+ * This is not explicitly stated in any specs before 4.3 core but it seems to
+ * be clarified in later specs
+ *
+ * From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
+ * "For GetActiveAttrib, all active vertex shader input variables are
+ * enumerated, including the special built-in inputs gl_VertexID and
+ * gl_InstanceID."
+ *
+ * From GL 4.3 core spec, section F.5 (Change Log for Released Specifications):
+ * "Specify in section 11.1.1 that special built-in inputs and outputs such as
+ * gl_VertexID should be enumerated in the PROGRAM_INPUT and PROGRAM_OUTPUT
+ * interfaces, as well as the legacy function GetActiveAttrib. Add spec
+ * language counting the built-ins gl_VertexID and gl_InstanceID against the
+ * active attribute limit (Bug 9201)."
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 31;
+ config.supports_gl_core_version = 31;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext =
+ "#version 140\n"
+ "in vec4 piglit_vertex;\n"
+ "flat out int instID;\n"
+ "flat out int vertID;\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ " instID = gl_InstanceID;\n"
+ " vertID = gl_VertexID;\n"
+ "}\n";
+
+static const char *fstext =
+ "#version 140\n"
+ "flat in int instID;\n"
+ "flat in int vertID;\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(instID + vertID);\n"
+ "}\n";
+
+static GLuint prog;
+const int bufSize = 100;
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+ int i = 0;
+ int numAttribs = 0;
+ GLsizei length;
+ GLint size;
+ GLenum type;
+ GLchar name[bufSize];
+
+ prog = piglit_build_simple_program(vstext, fstext);
+
+ glLinkProgram(prog);
+ if(!piglit_link_check_status(prog)) {
+ glDeleteProgram(prog);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glGetProgramiv(prog, GL_ACTIVE_ATTRIBUTES, &numAttribs);
+ if(numAttribs <= 1) {
+ printf("The number of active attributes is %d.\n", numAttribs);
+ for(i = 0; i < numAttribs; i++) {
+ glGetActiveAttrib(prog, i, bufSize, &length, &size,
+ &type, name);
+ printf("\tAttrib %d is %s.\n", i, name);
+ }
+ printf("Also expected to see gl_InstanceID and gl_VertexID.\n");
+ pass = false;
+ }
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ /* UNREACHABLE */
+ return PIGLIT_FAIL;
+}
--
1.8.3.1
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