[Piglit] [WIP 1/4] util: buffer object probe

Ian Romanick idr at freedesktop.org
Fri Sep 27 16:18:33 PDT 2013


On 09/16/2013 07:54 AM, Topi Pohjolainen wrote:
> Make feedback buffer probe accessible also for other tests.
> Original behavior is altered not to print matching values
> anymore.
> 
> Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> ---
>  tests/spec/ext_transform_feedback/separate.c | 30 ++++++++--------------------
>  tests/util/piglit-util-gl-common.h           |  4 ++++
>  tests/util/piglit-util-gl.c                  | 24 ++++++++++++++++++++++
>  3 files changed, 36 insertions(+), 22 deletions(-)
> 
> diff --git a/tests/spec/ext_transform_feedback/separate.c b/tests/spec/ext_transform_feedback/separate.c
> index e410be8..3816d76 100644
> --- a/tests/spec/ext_transform_feedback/separate.c
> +++ b/tests/spec/ext_transform_feedback/separate.c
> @@ -116,25 +116,11 @@ void piglit_init(int argc, char **argv)
>  	glEnableClientState(GL_VERTEX_ARRAY);
>  }
>  
> -static GLboolean probe_buffer(GLuint buf, int bufindex, unsigned comps, const float *expected)
> +static GLboolean probe_buffer(GLuint buf, const char *label, unsigned comps,
> +			      const float *expected)
>  {
> -	float *ptr;
> -	unsigned i;
> -	GLboolean status = GL_TRUE;
> -
> -	glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf);
> -	ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY);
> -	for (i = 0; i < NUM_OUT_VERTICES*comps; i++) {
> -		if (fabs(ptr[i] - expected[i % comps]) > 0.01) {
> -			printf("Buffer[%i][%i]: %f,  Expected: %f\n", bufindex, i, ptr[i], expected[i % comps]);
> -			status = GL_FALSE;
> -		} else {
> -			printf("Buffer[%i][%i]: %f,  Expected: %f -- OK\n", bufindex, i, ptr[i], expected[i % comps]);
> -
> -		}
> -	}
> -	glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
> -	return status;
> +	return piglit_probe_buffer(buf, GL_TRANSFORM_FEEDBACK_BUFFER_EXT, label,
> +				NUM_OUT_VERTICES, comps, expected);
>  }

Rather than leave probe_buffer as a thin wrapper around
piglit_probe_buffer, I'd just change the existing callers to the new
function.

>  enum piglit_result piglit_display(void)
> @@ -165,10 +151,10 @@ enum piglit_result piglit_display(void)
>  
>  	assert(glGetError() == 0);
>  
> -	pass = probe_buffer(buf[0], 0, 3, v3) && pass;
> -	pass = probe_buffer(buf[1], 1, 4, frontcolor) && pass;
> -	pass = probe_buffer(buf[2], 2, 2, v2) && pass;
> -	pass = probe_buffer(buf[3], 3, 4, texcoord1) && pass;
> +	pass = probe_buffer(buf[0], "Buffer[0]", 3, v3) && pass;
> +	pass = probe_buffer(buf[1], "Buffer[1]", 4, frontcolor) && pass;
> +	pass = probe_buffer(buf[2], "Buffer[2]", 2, v2) && pass;
> +	pass = probe_buffer(buf[3], "Buffer[3]", 4, texcoord1) && pass;
>  
>  	assert(glGetError() == 0);
>  
> diff --git a/tests/util/piglit-util-gl-common.h b/tests/util/piglit-util-gl-common.h
> index e7d0797..5852f01 100644
> --- a/tests/util/piglit-util-gl-common.h
> +++ b/tests/util/piglit-util-gl-common.h
> @@ -150,6 +150,10 @@ int piglit_probe_pixel_stencil(int x, int y, unsigned expected);
>  int piglit_probe_rect_stencil(int x, int y, int w, int h, unsigned expected);
>  int piglit_probe_rect_halves_equal_rgba(int x, int y, int w, int h);
>  
> +int piglit_probe_buffer(GLuint buf, GLenum target, const char *label,
> +			unsigned n, unsigned num_components,
> +			const float *expected);
> +
>  int piglit_use_fragment_program(void);
>  int piglit_use_vertex_program(void);
>  void piglit_require_fragment_program(void);
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index 587c290..a8f6703 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -706,6 +706,30 @@ int piglit_probe_texel_rgb(int target, int level, int x, int y,
>  	return piglit_probe_texel_rect_rgb(target, level, x, y, 1, 1, expected);
>  }
>  
> +int

Let's make this bool instead.

> +piglit_probe_buffer(GLuint buf, GLenum target, const char *label,
> +		    unsigned n, unsigned num_components, const float *expected)
> +{
> +	float *ptr;
> +	unsigned i;
> +	GLboolean status = GL_TRUE;
> +
> +	glBindBuffer(target, buf);
> +	ptr = glMapBuffer(target, GL_READ_ONLY);
> +
> +	for (i = 0; i < n * num_components; i++) {
> +		if (fabs(ptr[i] - expected[i % num_components]) > 0.01) {
> +			printf("%s[%i]: %f, Expected: %f\n", label, i, ptr[i],
> +				expected[i % num_components]);
> +			status = GL_FALSE;
> +		}
> +	}
> +
> +	glUnmapBuffer(target);
> +
> +	return status;
> +}
> +
>  int piglit_use_fragment_program(void)
>  {
>  	static const char source[] =
> 



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