[Piglit] [PATCH 1/4] GS: Test that geometry shader input/output layout qualifiers only compile if valid

Paul Berry stereotype441 at gmail.com
Mon Sep 30 13:41:13 PDT 2013


Sorry for the slow responses, Nick.  I got behind in patch review in the
last two weeks and I'm only just now catching up.

On 16 September 2013 09:35, Nicholas Mack <nichmack at gmail.com> wrote:

> ---
>  tests/all.tests                                    |  12 ++
>  .../glsl-1.50/execution/geometry/CMakeLists.gl.txt |   2 +
>  .../geometry/gs-input-layout-qualifiers.c          | 137
> ++++++++++++++++++++
>  .../geometry/gs-output-layout-qualifiers.c         | 139
> +++++++++++++++++++++
>  4 files changed, 290 insertions(+)
>  create mode 100644
> tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
>  create mode 100644
> tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index dc36841..9db40af 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -981,6 +981,18 @@ for layout_type in ['points', 'lines',
> 'lines_adjacency', 'triangles',
>                          'glsl-1.50-gs-mismatch-prim-type {0}'.format(
>                              layout_type))
>
> +for input_layout in ['points', 'lines', 'lines_adjacency', 'triangles',
> +                       'triangles_adjacency', 'line_strip',
> 'triangle_strip']:
> +    add_concurrent_test(spec['glsl-1.50'],
> +                        'glsl-1.50-gs-input-layout-qualifiers {0}'.format(
> +                            input_layout))
> +
> +for output_layout in ['points', 'lines', 'lines_adjacency', 'triangles',
> +                       'triangles_adjacency', 'line_strip',
> 'triangle_strip']:
> +    add_concurrent_test(spec['glsl-1.50'],
> +                        'glsl-1.50-gs-output-layout-qualifiers
> {0}'.format(
> +                            output_layout))
> +
>  spec['glsl-3.30'] = Group()
>  import_glsl_parser_tests(spec['glsl-3.30'],
>                          os.path.join(testsDir, 'spec', 'glsl-3.30'),
> diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> index f01dc1c..012663d 100644
> --- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> +++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt
> @@ -16,3 +16,5 @@ piglit_add_executable
> (glsl-1.50-geometry-primitive-types primitive-types.c)
>  piglit_add_executable (glsl-1.50-gs-emits-too-few-verts
> gs-emits-too-few-verts.c)
>  piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS
> getshaderiv-may-return-GS.c)
>  piglit_add_executable (glsl-1.50-gs-mismatch-prim-type
> gs-mismatch-prim-type.c)
> +piglit_add_executable (glsl-1.50-gs-input-layout-qualifiers
> gs-input-layout-qualifiers.c)
> +piglit_add_executable (glsl-1.50-gs-output-layout-qualifiers
> gs-output-layout-qualifiers.c)
> diff --git
> a/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
> b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
> new file mode 100644
> index 0000000..ff95f00
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/geometry/gs-input-layout-qualifiers.c
> @@ -0,0 +1,137 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test that geometry shaders only compile with valid input layout
> qualifiers
> + *
> + * Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says:
> + * "Geometry shaders allow input layout qualifiers only on the interface
> + *  qualifier in, not on an input block, block member, or variable. The
> layout
> + *  qualifier identifiers for geometry shader inputs are
> + *     points
> + *     lines
> + *     lines_adjacency
> + *     triangles
> + *     triangles_adjacency"
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec4 vertex;\n"
> +       "out vec4 pos;\n"
> +       "void main() {\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstemplate =
> +       "#version 150\n"
> +       "#define LAYOUT_IN %s\n"
> +       "layout(LAYOUT_IN) in;\n"
> +       "layout(triangle_strip, max_vertices = 3) out;\n"
> +       "in vec4 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = pos[i];\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
>

The implementation should check at compile time whether the given layout
qualifier is valid, so I don't think it's necessary to include vertex and
fragment shaders.  It should be enough to just compile a geometry shader
and see if it succeeds.  Also I don't think it's necessary for it to be a
"realistic" geometry shader--you can just make the main function empty.


> +
> +static GLuint prog;
> +
> +char *invalids[] = {"line_strip",
> +                   "triangle_strip"};
>
+
> +const char *layout;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       char* gstext = NULL;
> +       int i = 0;
> +       bool pass = true;
> +
> +       /* Parse params */
> +       if (argc != 2) {
> +               printf("%s failed\n", argv[0]);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       layout = argv[1];
> +       if (layout == NULL) {
> +               printf("%s failed\n", argv[0]);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       asprintf(&gstext, gstemplate, layout);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +       free(gstext);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +       else {
> +               for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +                       if(strcmp(layout, invalids[i]) == 0) {
>

I'm a little bothered by this logic, since it relies for correctness on the
fact that all.tests only ever executes it with points, lines, line_strip,
lines_adjacency, triangles, triangle_strip, or triangles_adjaency.  If
someone ever tried to run the test with an argument of
"triangle_ham_sandwich", it would assume that it was valid (because it's
not in the "invalids" array), and do the wrong test.

Can we replace the "invalids" array with a "valids" array, and invert the
logic?


> +                               printf("\"%s\" is an invalid input
> qualifier "
> +                                       "but geometry shader still
> compiled.\n",
> +                                       layout);
> +                               piglit_report_result(PIGLIT_FAIL);
> +                       }
> +               }
> +       }
> +
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       return PIGLIT_FAIL;
> +}
> diff --git
> a/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
> b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
> new file mode 100644
> index 0000000..ba4f67c
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/execution/geometry/gs-output-layout-qualifiers.c
>

Similar comments apply to gs-output-layout-qualifiers.c as well.


> @@ -0,0 +1,139 @@
> +/**
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test that geometry shaders only compile with valid output layout
> qualifiers
> + *
> + * Section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50 spec says:
> + * "Geometry shaders can have output layout qualifiers only on the
> interface
> + *  qualifier out, not on an output block or variable declaration.  The
> layout
> + *  qualifier identifiers for geometry shader outputs are
> + *     points
> + *     line_strip
> + *     triangle_strip
> + *     max_vertices = integer-constant"
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +       config.supports_gl_compat_version = 32;
> +        config.supports_gl_core_version = 32;
> +
> +       config.window_visual = PIGLIT_GL_VISUAL_RGB |
> PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext =
> +       "#version 150\n"
> +       "in vec4 vertex;\n"
> +       "out vec4 pos;\n"
> +       "void main() {\n"
> +       "       pos = vertex;\n"
> +       "}\n";
> +
> +static const char *gstemplate =
> +       "#version 150\n"
> +       "#define LAYOUT_OUT %s\n"
> +       "layout(triangles) in;\n"
> +       "layout(LAYOUT_OUT, max_vertices = 3) out;\n"
> +       "in vec4 pos[];\n"
> +       "void main() {\n"
> +       "       for(int i = 0; i < pos.length(); i++) {\n"
> +       "               gl_Position = pos[i];\n"
> +       "               EmitVertex();\n"
> +       "       }\n"
> +       "}\n";
> +
> +static const char *fstext =
> +       "#version 150\n"
> +       "out vec4 color;\n"
> +       "void main() {\n"
> +       "       color = vec4(1.);\n"
> +       "}\n";
> +
> +static GLuint prog;
> +
> +char *invalids[] = {"lines",
> +                   "lines_adjacency",
> +                   "triangles",
> +                   "triangles_adjacency"};
> +
> +const char *layout;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +       GLuint vs = 0, gs = 0, fs = 0;
> +       char* gstext = NULL;
> +       int i = 0;
> +       bool pass = true;
> +
> +       /* Parse params */
> +       if (argc != 2) {
> +               printf("%s failed\n", argv[0]);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       layout = argv[1];
> +       if (layout == NULL) {
> +               printf("%s failed\n", argv[0]);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +
> +       prog = glCreateProgram();
> +       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +       asprintf(&gstext, gstemplate, layout);
> +       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
> +       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
> +       glAttachShader(prog, vs);
> +       glAttachShader(prog, gs);
> +       glAttachShader(prog, fs);
> +       free(gstext);
> +
> +       glLinkProgram(prog);
> +       if(!piglit_link_check_status(prog)){
> +               glDeleteProgram(prog);
> +               piglit_report_result(PIGLIT_FAIL);
> +       }
> +       else {
> +               for(i = 0; i < ARRAY_SIZE(invalids); i++) {
> +                       if(strcmp(layout, invalids[i]) == 0) {
> +                               printf("\"%s\" is an invalid output
> qualifier "
> +                                       "but geometry shader still
> compiled.\n",
> +                                       layout);
> +                               piglit_report_result(PIGLIT_FAIL);
> +                       }
> +               }
> +       }
> +
> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       return PIGLIT_FAIL;
> +}
> --
> 1.8.3.1
>
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