[Piglit] [PATCH] Add a piglit test which reproduces an opt_vectorizer bug.
Kenneth Graunke
kenneth at whitecape.org
Tue Apr 8 17:00:56 PDT 2014
This reproduces an ir_validator failure in Serious Sam 3 shaders caused
by the vectorizer pass, which I uncovered while doing unrelated work.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Matt Turner <mattst88 at gmail.com>
---
.../glsl2/repeated-channel-assignment.vert | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
create mode 100644 tests/glslparsertest/glsl2/repeated-channel-assignment.vert
diff --git a/tests/glslparsertest/glsl2/repeated-channel-assignment.vert b/tests/glslparsertest/glsl2/repeated-channel-assignment.vert
new file mode 100644
index 0000000..e7ba961
--- /dev/null
+++ b/tests/glslparsertest/glsl2/repeated-channel-assignment.vert
@@ -0,0 +1,17 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// [end config]
+
+uniform vec4 u;
+
+void main()
+{
+ vec2 v = vec2(0);
+
+ v -= u.xy;
+ v.x += u.x;
+ v.x += u.x;
+
+ gl_Position = v.xxyy;
+}
--
1.9.1
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