[Piglit] welcome
Ian Romanick
idr at freedesktop.org
Fri Apr 18 15:11:36 PDT 2014
On 03/27/2014 03:43 AM, Guo, Johney wrote:
> Thank you Ian,
> My mate should have send this patch to community.
> It is about the " precision qualifier" for "float type" in "fragment shader".
> Some test seems not follow the rules in glsl ES spec 3.00 section 5.4(default precision)
> I have found 3 of them, maybe there are more.
The current versions of those tests in piglit have
precision mediump float;
to set the default precision. I fixed these tests almost a year ago
with the commit mentioned below. Perhaps you have old code?
commit ef9ea7789f694ec90a6553e873083458e8712ca3
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Fri Aug 9 16:08:19 2013 -0700
glsl-es-1.00: Add more missing fragment shader float precision
qualifiers
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Cc: Tom Gall <tom.gall at linaro.org>
> Thank for your suggest information.
> -----Original Message-----
> From: Ian Romanick [mailto:idr at freedesktop.org]
> Sent: 2014年3月26日 2:33
> To: Guo, Johney; piglit at lists.freedesktop.org
> Subject: Re: [Piglit] welcome
>
> On 03/16/2014 11:29 PM, Guo, Johney wrote:
>> Hi,
>>
>> I found piglit is a so amazing software. It covered so many corner
>> cases of the opengl driver.
>>
>> However I still found some bogus test.
>>
>> So I would like ask if this code repository is the main developing trunk ?
>>
>> And can I join to request a bug report or request a changlist in this
>> maillist?
>
> Bugs can also be submitted to
> https://bugs.freedesktop.org/enter_bug.cgi?product=piglit. Patches are better. :)
>
>> Thanks.
>>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit
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