[Piglit] [PATCH 19/24] fragment-and-vertex-texturing: use default window size
Brian Paul
brianp at vmware.com
Tue Apr 29 08:05:53 PDT 2014
---
tests/texturing/fragment-and-vertex-texturing.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/tests/texturing/fragment-and-vertex-texturing.c b/tests/texturing/fragment-and-vertex-texturing.c
index adc1f34..0ffe25a 100644
--- a/tests/texturing/fragment-and-vertex-texturing.c
+++ b/tests/texturing/fragment-and-vertex-texturing.c
@@ -36,8 +36,6 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
- config.window_width = 128;
- config.window_height = 128;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
--
1.7.10.4
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