[Piglit] [PATCH 00/23] Tests for all GLSL texture functions (almost)
Marek Olšák
maraeo at gmail.com
Fri Aug 1 07:08:32 PDT 2014
For most texture functions, the tex-miplevel-selection test doesn't
test if the correct pixel is sampled. It only tests if the correct
mipmap level is sampled, but glsl1 also tests if the correct quadrant
is sampled. While there is some overlap, tex-miplevel-selection is not
a superset of glsl1.
Marek
On Mon, Jul 7, 2014 at 11:09 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Fri, Jul 4, 2014 at 7:09 AM, Marek Olšák <maraeo at gmail.com> wrote:
>> This adds tests for all GLSL texture function. The tex-miplevel-selection test is used, since it's a good foundation for testing texturing with mipmaps.
>
> Once this goes in, could you make a pass over tests/glean/tglsl1.cpp
> and delete the texture tests that cover functionality you're testing?
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